@@ -478,6 +478,84 @@ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(
478478call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
479479 <Command Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
480480call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
481+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
482+ <Message Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
483+ <Message Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
484+ <Message Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
485+ <Message Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
486+ <Message Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
487+ <Message Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
488+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
489+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
490+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
491+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
492+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
493+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
494+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
495+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
496+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
497+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
498+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
499+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
500+ </CustomBuild >
501+ <CustomBuild Include =" ..\..\Data\shaders\AnamorphicLensFlareFeatures.hlsl" >
502+ <FileType >Document</FileType >
503+ <Command Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
504+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
505+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
506+ <Command Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
507+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
508+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
509+ <Command Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
510+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
511+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
512+ <Command Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
513+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
514+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
515+ <Command Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
516+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
517+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
518+ <Command Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
519+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
520+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
521+ <Message Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
522+ <Message Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
523+ <Message Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
524+ <Message Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
525+ <Message Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
526+ <Message Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
527+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
528+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
529+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
530+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
531+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
532+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
533+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
534+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
535+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
536+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
537+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
538+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
539+ </CustomBuild >
540+ <CustomBuild Include =" ..\..\Data\shaders\AnamorphicLensFlareBlur.hlsl" >
541+ <FileType >Document</FileType >
542+ <Command Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
543+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
544+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
545+ <Command Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
546+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
547+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
548+ <Command Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
549+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
550+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
551+ <Command Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
552+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
553+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
554+ <Command Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
555+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
556+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
557+ <Command Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
558+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
481559call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
482560 <Message Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
483561 <Message Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
@@ -918,7 +996,7 @@ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(
918996 <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl;$(SolutionDir)..\..\Data\shaders\Utils.hlsl</AdditionalInputs >
919997 <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl;$(SolutionDir)..\..\Data\shaders\Utils.hlsl</AdditionalInputs >
920998 </CustomBuild >
921- <CustomBuild Include =" ..\..\Data\shaders\LensFlareFeatures .hlsl" >
999+ <CustomBuild Include =" ..\..\Data\shaders\SphericalLensFlareFeatures .hlsl" >
9221000 <FileType >Document</FileType >
9231001 <Command Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
9241002call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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