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fix: use Uniform instead of AbstractUniform because getUniform() always returns a Uniform
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src/main/java/igentuman/nc/client/particle/BlackHoleShaderManager.java

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -64,9 +64,9 @@ public void onRenderWorld(RenderLevelStageEvent event) {
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double distance = Math.sqrt(Math.pow(playerX - blackHoleX, 2)
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+ Math.pow(playerY - blackHoleY, 2)
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+ Math.pow(playerZ - blackHoleZ, 2));
67-
AbstractUniform radiusUniform = shader.getUniform("BlackholeRadius");
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AbstractUniform distortionUniform = shader.getUniform("DistortionAmount");
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AbstractUniform time = shader.getUniform("Time");
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Uniform radiusUniform = shader.getUniform("BlackholeRadius");
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Uniform distortionUniform = shader.getUniform("DistortionAmount");
69+
Uniform time = shader.getUniform("Time");
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if (radiusUniform != null) {
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radiusUniform.set(1.3f);
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}

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