[Unknown Mod][Castles] Changes to the Castles, Town's income and Creature Growth [Edited] #3001
LeHerosInconnu
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I've had that problem when trying to balance out Succession Wars mod for heroes 3 which used statistics from heroes 2 and I must say there is no easy way to increase growth of 6th level creatures because the numbers are so small. |
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Changes to the Castles, Town's income and Creature Growth.
Common changes to all castles types.
Bonus added to some buildings to increase the town's income per day:
The Tavern, the Thieves Guild, the Marketplace and the Shipyard give some Gold every day (except in the Necromancer's Castle where there is no Tavern):
Changes for buildings in the Knight's Castle only.
Bonus added to the growth of creature:
The Captain's Quarters give supplementary creatures.
Original growth (with the Well and the "Horde" Building):
Knight castle:
Barbarian castle:
Sorceress castle:
Warlock castle:
Wizard castle:
Necromancer castle:
Growth with changes:
Knight castle:
Barbarian castle:
Sorceress castle:
Warlock castle:
Wizard castle:
Necromancer castle:
These are two options:
"Towns: Tavern, Thieves Guild, Marketplace and Shipyard increase Town's income per day"
"Towns: Captain's Quarters give supplementary creatures at start of the week"
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