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Correct 2 little bugs #7

@ylenianistico

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@ylenianistico
  1. Remove rotation here: base velocity is given already in the world frame by the leg odometry plugin
  2. Compute angular velocity using quat_est and quat_dot at the same time step: as it is now, the code is using quat_est computed at a previous step. Not problematic because of the high frequencies, but it needs to be corrected
  3. Adjust the sign here

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