File tree Expand file tree Collapse file tree 1 file changed +37
-0
lines changed Expand file tree Collapse file tree 1 file changed +37
-0
lines changed Original file line number Diff line number Diff line change 1+ #version 450
2+
3+ #include "types.comp"
4+
5+ #extension GL_EXT_shader_16bit_storage : require
6+ #extension GL_EXT_control_flow_attributes : enable
7+
8+ layout (push_constant) uniform parameter
9+ {
10+ uint ne;
11+ uint ne0;
12+ uint ne1;
13+ uint nb1;
14+ uint nb01;
15+ uint nadd;
16+ } p;
17+
18+ layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
19+
20+ layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
21+ layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
22+
23+ void main() {
24+ const uint i = gl_GlobalInvocationID.z * 262144 + gl_GlobalInvocationID.y * 512 + gl_GlobalInvocationID.x;
25+
26+ if (i >= p.ne) {
27+ return;
28+ }
29+
30+ uint i1 = i / p.ne0;
31+ uint i0 = i % p.ne0;
32+
33+ float sum = data_a[i1*p.nb01 + i0] + data_a[i1*p.nb01 + i0 + p.ne0];
34+ for (int j = 2; j < p.nadd; ++j) sum += data_a[i1*p.nb01 + i0 + j*p.ne0];
35+
36+ data_d[i1*p.nb1 + i0] = D_TYPE(sum);
37+ }
You can’t perform that action at this time.
0 commit comments