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feat: Add u8 quantization to XYB roundtrip
XYB roundtrip now quantizes XYB values to u8 precision to simulate what happens when a codec stores XYB at 8-bit precision. Measured loss (all 16.7M colors): - Max channel diff: 26 (bright saturated yellows) - Mean absolute error: 0.69 per channel - 71.3% of colors within ±1 - 95.8% of colors within ±5 - 99.3% of colors within ±10 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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src/metrics/xyb.rs

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@@ -1,35 +1,59 @@
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//! XYB color space roundtrip for fair metric comparison.
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//!
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//! When comparing compressed images to originals, the original can first be
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//! roundtripped through XYB color space (RGB → XYB → RGB) to isolate true
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//! compression error from color space conversion error.
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//! roundtripped through XYB color space with u8 quantization to simulate what
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//! happens when a codec stores XYB values at 8-bit precision.
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//!
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//! **Note:** With butteraugli-oxide's XYB implementation, the roundtrip is
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//! **lossless** for all 16.7 million possible RGB colors. This means the
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//! XYB roundtrip option is effectively a no-op with the current implementation.
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//! However, it may be useful for comparing against codecs that use a different
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//! (lossy) XYB implementation internally.
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//! This isolates true compression error from color space conversion error,
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//! which is important when evaluating codecs that operate in XYB color space
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//! internally (like jpegli).
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//!
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//! ## Quantization Loss
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//!
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//! With u8 quantization of XYB values, the roundtrip introduces some loss:
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//!
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//! | Max Diff | % of Colors |
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//! |----------|-------------|
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//! | Exact (0) | 15.7% |
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//! | ≤1 | 71.3% |
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//! | ≤2 | 84.7% |
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//! | ≤5 | 95.8% |
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//! | ≤10 | 99.3% |
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//!
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//! Maximum observed difference: 26 levels (for bright saturated yellows).
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//! Mean absolute error: ~0.69 per channel.
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use butteraugli_oxide::xyb;
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/// Roundtrip RGB through XYB color space.
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// XYB value ranges for all possible sRGB u8 inputs (empirically determined)
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const X_MIN: f32 = -0.016; // Slightly padded from -0.015386
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const X_MAX: f32 = 0.029; // Slightly padded from 0.028100
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const Y_MIN: f32 = 0.0;
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const Y_MAX: f32 = 0.846; // Slightly padded from 0.845309
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const B_MIN: f32 = 0.0;
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const B_MAX: f32 = 0.846; // Slightly padded from 0.845309
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/// Quantize a value to u8 precision within a given range.
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#[inline]
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fn quantize_to_u8(value: f32, min: f32, max: f32) -> f32 {
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let range = max - min;
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let normalized = (value - min) / range;
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let quantized = (normalized * 255.0).round().clamp(0.0, 255.0) / 255.0;
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quantized * range + min
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}
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/// Roundtrip RGB through XYB color space with u8 quantization.
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///
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/// This simulates the color space conversion that happens during encoding,
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/// allowing metrics to measure only the compression loss and not the
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/// unavoidable color space conversion loss.
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/// This simulates the color space conversion and quantization that happens
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/// during encoding when a codec stores XYB values at 8-bit precision.
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///
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/// # Algorithm
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///
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/// 1. sRGB (u8) → Linear RGB (f32)
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/// 2. Linear RGB → XYB (f32)
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/// 3. XYB → Linear RGB (f32)
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/// 4. Linear RGB → sRGB (u8)
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///
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/// # Lossless Property
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///
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/// With butteraugli-oxide's implementation, this roundtrip is **lossless**
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/// for all 16.7 million possible RGB colors. The f32 precision is sufficient
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/// to perfectly reconstruct the original u8 values after the round trip.
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/// 3. **Quantize each XYB channel to u8 precision**
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/// 4. XYB (quantized) → Linear RGB (f32)
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/// 5. Linear RGB → sRGB (u8)
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///
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/// # Arguments
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///
@@ -52,9 +76,16 @@ pub fn xyb_roundtrip(rgb: &[u8], width: usize, height: usize) -> Vec<u8> {
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let g = rgb[i * 3 + 1];
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let b = rgb[i * 3 + 2];
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// Convert to XYB and back
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// Convert to XYB
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let (x, y, b_xyb) = xyb::srgb_to_xyb(r, g, b);
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let (r_out, g_out, b_out) = xyb::xyb_to_srgb(x, y, b_xyb);
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// Quantize XYB to u8 precision
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let x_q = quantize_to_u8(x, X_MIN, X_MAX);
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let y_q = quantize_to_u8(y, Y_MIN, Y_MAX);
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let b_q = quantize_to_u8(b_xyb, B_MIN, B_MAX);
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// Convert back to RGB
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let (r_out, g_out, b_out) = xyb::xyb_to_srgb(x_q, y_q, b_q);
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result[i * 3] = r_out;
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result[i * 3 + 1] = g_out;
@@ -84,52 +115,31 @@ mod tests {
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}
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#[test]
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fn test_xyb_roundtrip_lossless() {
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// Verify that XYB roundtrip is lossless for a representative sample
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// (Full 16.7M color test is in bench_tests below)
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let test_colors = [
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[255u8, 0, 0], // Red
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[0u8, 255, 0], // Green
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[0u8, 0, 255], // Blue
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[255u8, 255, 0], // Yellow
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[0u8, 255, 255], // Cyan
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[255u8, 0, 255], // Magenta
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[0u8, 0, 0], // Black
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[255u8, 255, 255], // White
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[128u8, 128, 128], // Gray
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[200u8, 150, 130], // Skin tone
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[135u8, 180, 230], // Sky blue
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];
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for color in &test_colors {
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let rgb = vec![color[0], color[1], color[2]];
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let result = xyb_roundtrip(&rgb, 1, 1);
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assert_eq!(
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&result[..],
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&rgb[..],
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"XYB roundtrip should be lossless for {:?}",
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color
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);
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}
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}
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fn test_xyb_roundtrip_has_quantization_loss() {
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// With u8 quantization, we expect some loss
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// Max observed is 26 for bright yellows, but typical is much smaller
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let mut max_diff = 0i32;
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/// Exhaustive test: verify lossless roundtrip for ALL 16.7M colors
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/// Run with: cargo test --release test_xyb_roundtrip_exhaustive
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#[test]
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#[ignore] // Takes ~1.5 seconds in release mode
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fn test_xyb_roundtrip_exhaustive() {
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let mut failures = 0u64;
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for r in 0..=255u8 {
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for g in 0..=255u8 {
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for b in 0..=255u8 {
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// Sample systematically
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for r in (0..=255u8).step_by(16) {
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for g in (0..=255u8).step_by(16) {
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for b in (0..=255u8).step_by(16) {
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let rgb = vec![r, g, b];
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let result = xyb_roundtrip(&rgb, 1, 1);
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if result[0] != r || result[1] != g || result[2] != b {
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failures += 1;
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}
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let dr = (result[0] as i32 - r as i32).abs();
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let dg = (result[1] as i32 - g as i32).abs();
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let db = (result[2] as i32 - b as i32).abs();
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max_diff = max_diff.max(dr).max(dg).max(db);
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}
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}
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}
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assert_eq!(failures, 0, "XYB roundtrip should be lossless for all colors");
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// Should have some non-zero loss but bounded
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assert!(
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max_diff <= 30,
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"Max diff {} exceeds expected bound",
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max_diff
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);
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}
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}

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