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2877- value : In this example you just watch a space shuttle launch multiple times,
2878- with different "thrust" values. We measure the "altitude" of flight on each
2879- trial.
2882+ value : " In this example you just watch a space shuttle launch multiple times,
2883+ with different \" thrust\" values. We measure the \" altitude\" of flight on
2884+ each trial. This is a non-interactive experiment, just for demonstration purposes.
2885+ \n\n A script Example_BasicExampleScript has been written and attached to the
2886+ MyExampleExperiment GameObject, which controls the experiment.\n\n It contains
2887+ several methods:\n\n GenerateExperiment - after the Session has been initialised,
2888+ we generate the blocks and trials we want in our experiment with any associated
2889+ settings.\n\n PresentStimulus - when a trial begins, we can setup the scene
2890+ using the settings from our trials (i.e. thrust). We also then use Invoke
2891+ to end the trial after a fixed time.\n\n Notice, in the inspector of our Session
2892+ component (attached to the [UXF_Rig] GameObject), in the Events tab, several
2893+ Events have been created which call functions from ourExample_BasicExampleScript
2894+ component."
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4295- variable called thrust. We want to measure the altitude of flight. This is a non-interactive
4296- experiment, just for demonstration purposes. \n A script Example_BasicExampleScript
4297- has been written and attached to the MyExampleExperiment GameObject, which controls
4298- the experiment.\n\n It contains several methods:\n\n GenerateExperiment - after
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4300- our experiment with any associated settings.\n\n PresentStimulus - when a trial
4301- begins, we can setup the scene using the settings from our trials (i.e. thrust).
4302- We also then use Invoke to end the trial after a fixed time.\n\n Notice, in the
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