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Hi, you can try adapting this code: https://gist.github.com/jackbrookes/774af439d580cd9a9d3a8611b1167e5d But @CormacAltman is right, you best route is to write a script like the above that inherits from |
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Hello,
I am developing an experiment in unity and along with behavioral data I am aiming to collect pupil diameter data from HTC Vive Pro Eye while the participants are implementing the task. My experimental session works perfectly in computer mode (when only UXF package is imported in the project), however it is not executing in the VR environment, and no errors pop-up.
To convert my project from computer to VR mode I have followed the guide for HTC Vive Pro Eye and imported all the packages as suggested: https://developer.tobii.com/xr/develop/unity/getting-started/vive-pro-eye/
Moreover, I have added the XRRig Prefab (from the XR Management Plugin) in the Hierarchy, to set up the VR Camera and the Controllers, and the SRanipal Eye Framework Prefab in order to get the eye tracking data.
Any guidance would be greatly appreciated! Thank you in advance for your time.
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