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Compatibility
Jack Brookes edited this page Feb 28, 2020
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UXF works with any Windows based Unity project, that means it is not currently compatible with Android/iOS, or other platforms like the Oculus Quest. There are no restrictions beyond the Windows requirement, it works with Oculus Rift, HTC Vive, or any headset compatible with Unity on Windows. It also works without any headset at all (e.g. keyboard/mouse based tasks).
For best support use Unity Long Term Support releases (LTS). Currently recommended is Unity 2018 LTS but 2017 also works. Everything seems to work on 2019 but full testing will be done when 2019 LTS is released.
๐ง Core topics
- ๐ Background
- โจ UXF 2.0
- โ๏ธ Compatibility
- ๐ถ๏ธ Oculus Quest Setup
- ๐ญ Concepts
- ๐ ๏ธ Get started
- ๐ Examples
- ๐ฅ๏ธ Built-in UI
- ๐ Session generation
- โฐ Events
- ๐ Data collection
- โ๏ธ Collect custom data
- ๐ Custom Data Handler
- ๐ Remote Data Collection
- ๐๏ธ WebGL DynamoDB setup
- ๐ Processing DynamoDB CSVs
- ๐ซ HTTP Post Setup
- ๐ง Settings system
- ๐๐ฝ Tracker system
- ๐ Logging system
โ ๏ธ Common issues- ๐ผ๏ธ Multi-scene experiments
- ๐บ Videos
- ๐จโ๐ Full written tutorial
- ๐ฆ Asset links
- ๐จโ๐ซ Unity tutorial links
- ๐ Useful code snippets
- ๐ก Programming ideas
- ๐งฎ Example R processing