[Feature] Use 360 plugin of the web version in the app #26692
1661410107114145152525
started this conversation in
Feature Request
Replies: 2 comments
This comment was marked as duplicate.
This comment was marked as duplicate.
-
|
Could an app dev or Alex give an opinion on this? Is something that will be rejected, even if contributed or do you also think this might be better than waiting forever for a perfect third party, native solution with long maintenance and so on? |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I have searched the existing feature requests, both open and closed, to make sure this is not a duplicate request.
The feature
Introduction (important)
I understand there will be initial resistance to embedding a browser/WebView inside the mobile app instead of something native — and rightly so: the mobile team has already reimplemented many web features natively where that made sense.
However, pragmatic research shows there is no well-maintained, open-source native mobile 360° renderer/library that matches the web plugin’s feature set and maintenance level and that would be safe and cost-effective to adopt today.
This has been the case for years. Waiting for a “perfect” native solution that may never arrive leaves 360° users with the worst outcome: no usable experience at all.
A pragmatic, low-impact approach should therefore be justified: There is already a well working 360° plugin used in the web version. If the in-app WebView experience is imperfect, that only affects the subset of users who otherwise would have no support for 360° media. And it can always be replaced later with a native implementation if/when a suitable, maintained solution appears.
Idea
Further benefits
This approach:
Platform
Beta Was this translation helpful? Give feedback.
All reactions