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fixes as per code review completed
1 parent 7ce365f commit 63f6abe

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2 files changed

+111
-93
lines changed

2 files changed

+111
-93
lines changed

game_api.txt

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -85,11 +85,11 @@ e.g. `table.insert(bones.player_inventory_lists, "backpack")`
8585

8686
Additionally, callbacks can be registered to transfer items into the bones on death:
8787

88-
`bones.public.register_transfer_inventory_to_bones_on_player_death(function(player){})`
88+
`bones.register_dead_player_inv_management(function(player,callback){})`
8989

90-
In the above functions this routine should be used to add itmes to the bones inventory:
90+
In the above functions the provided callback should be used to add items to the bones inventory:
9191

92-
`bones.public.transfer_stack_to_bones(stack)`
92+
`callback(stack)`
9393

9494
please note that the inventory these items were taken from still need to be disposed of.
9595

mods/bones/init.lua

Lines changed: 108 additions & 90 deletions
Original file line numberDiff line numberDiff line change
@@ -5,22 +5,12 @@
55

66
-- Load support for MT game translation.
77
local S = minetest.get_translator("bones")
8-
-- bones are supposed to hold up to 4*8+6+4*3*8+4+3*3 item slots:
9-
-- 4*8 for the main inventory
10-
-- 6 for the 3d_armor
11-
-- (at most) 4*3*8 for 4 backpack worth of items (unified inventory)
12-
-- 4 more for the actual backpacks
13-
-- 3*3 more for the crafting grid
14-
-- that adds up to 147, so 150 slots would be sufficient
15-
local cols=15
16-
local rows=10
17-
18-
bones = {
19-
private={
20-
dead_player_callbacks={}
21-
},
22-
public={}
23-
}
8+
9+
local theoretical_max_slots = minetest.settings:get("bones_max_slots") or ( 15 * 10 )
10+
local dead_player_callbacks={}
11+
12+
bones = {}
13+
2414

2515
local function is_owner(pos, name)
2616
local owner = minetest.get_meta(pos):get_string("owner")
@@ -30,6 +20,7 @@ local function is_owner(pos, name)
3020
return false
3121
end
3222

23+
3324
local function drop(pos, itemstack)
3425
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
3526
if obj then
@@ -41,6 +32,7 @@ local function drop(pos, itemstack)
4132
end
4233
end
4334

35+
4436
local function drop_contents(pos)
4537
local inv = minetest.get_meta(pos):get_inventory()
4638

@@ -51,14 +43,32 @@ local function drop_contents(pos)
5143
minetest.remove_node(pos)
5244
end
5345

54-
local bones_formspec =
55-
"size["..cols..","..(rows+5).."]" ..
56-
"list[current_name;main;0,0.3;"..cols..","..rows..";]" ..
57-
"list[current_player;main;"..((cols-8)/2)..","..rows..".85;8,1;]" ..
58-
"list[current_player;main;"..((cols-8)/2)..","..(rows+2)..".08;8,3;8]" ..
59-
"listring[current_name;main]" ..
60-
"listring[current_player;main]" ..
61-
default.get_hotbar_bg(0,4.85)
46+
47+
local function get_bones_formspec_wh(cols,rows)
48+
return
49+
"size[" .. cols .. "," .. ( rows + 5 ) .. "]" ..
50+
"list[current_name;main;0,0.3;" .. cols .. "," .. rows .. ";]" ..
51+
"list[current_player;main;" .. ( ( cols - 8 ) / 2 ) .. "," .. rows .. ".85;8,1;]" ..
52+
"list[current_player;main;".. ( ( cols - 8 ) / 2 ) .. "," .. ( rows + 2 ) .. ".08;8,3;8]" ..
53+
"listring[current_name;main]" ..
54+
"listring[current_player;main]" ..
55+
default.get_hotbar_bg(0,4.85)
56+
end
57+
58+
59+
local function get_bones_formspec_for_size(numitems)
60+
--the absolute minimum is 4*8
61+
if numitems <= 4 * 8 then
62+
return get_bones_formspec_wh(8, 4)
63+
end
64+
--if we're over 4*8, but below 4*15 we make it 4 rows and adjust the column count to make everything fit
65+
if numitems <= 4 * 15 then
66+
return get_bones_formspec_wh( math.floor ( ( numitems + 3 ) / 4 ), 4)
67+
end
68+
--if we're over 4*15 we'll make 15 columns and adjust the row count to make everything fit
69+
return get_bones_formspec_wh(15, math.floor ( ( numitems + 14 ) / 15 ) )
70+
end
71+
6272

6373
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
6474
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
@@ -214,66 +224,58 @@ end
214224
local player_inventory_lists = { "main", "craft" }
215225
bones.player_inventory_lists = player_inventory_lists
216226

217-
local function is_all_empty(player_inv)
218-
for _, list_name in ipairs(player_inventory_lists) do
219-
if not player_inv:is_empty(list_name) then
220-
return false
221-
end
222-
end
223-
return true
224-
end
225-
226227
--functions registered this way won't becalled if bones_mode is keep
227-
function bones.public.register_transfer_inventory_to_bones_on_player_death(func)
228-
bones.private.dead_player_callbacks[#(bones.private.dead_player_callbacks)]=func
228+
function bones.register_dead_player_inv_management(func)
229+
table.insert(dead_player_callbacks, func)
229230
end
230231

231-
--drop or put into bones based on config and free slots in the bones
232-
--supposed to be called from functions registered to bones.public.register_transfer_inventory_to_bones_on_player_death
233-
function bones.public.transfer_stack_to_bones(stk)
232+
local function transfer_stack_to_bones(stk,current_dead_player)
234233
-- check if it's possible to place bones, if not find space near player
235-
if ( ( bones.private.current_dead_player.bones_mode == "bones" ) and ( bones.private.current_dead_player.bones_pos == nil ) ) then
236-
bones.private.current_dead_player.bones_pos = bones.private.current_dead_player.player_pos
234+
if ( current_dead_player.bones_mode == "bones" ) and
235+
( current_dead_player.bones_pos == nil ) then
236+
current_dead_player.bones_pos = current_dead_player.player_pos
237237
local air
238-
if ( may_replace(bones.private.current_dead_player.bones_pos, bones.private.current_dead_player.player) ) then
239-
air = bones.private.current_dead_player.bones_pos
238+
if may_replace(current_dead_player.bones_pos, current_dead_player.player) then
239+
air = current_dead_player.bones_pos
240240
else
241-
air = minetest.find_node_near(bones.private.current_dead_player.bones_pos, 1, {"air"})
241+
air = minetest.find_node_near(current_dead_player.bones_pos, 1, {"air"})
242242
end
243243

244-
if air and not minetest.is_protected(air, bones.private.current_dead_player.player_name) then
245-
bones.private.current_dead_player.bones_pos = air
246-
local param2 = minetest.dir_to_facedir(bones.private.current_dead_player.player:get_look_dir())
247-
minetest.set_node(bones.private.current_dead_player.bones_pos, {name = "bones:bones", param2 = param2})
248-
local meta = minetest.get_meta(bones.private.current_dead_player.bones_pos)
249-
bones.private.current_dead_player.bones_inv = meta:get_inventory()
250-
bones.private.current_dead_player.bones_inv:set_size("main", cols * rows)
244+
if air and not minetest.is_protected(air, current_dead_player.player_name) then
245+
current_dead_player.bones_pos = air
246+
local param2 = minetest.dir_to_facedir(current_dead_player.player:get_look_dir())
247+
minetest.set_node(current_dead_player.bones_pos, {name = "bones:bones", param2 = param2})
248+
local meta = minetest.get_meta(current_dead_player.bones_pos)
249+
current_dead_player.bones_inv = meta:get_inventory()
250+
--make it so big that anything reasonable will for sure fit inside
251+
current_dead_player.bones_inv:set_size("main", theoretical_max_slots)
251252
else
252-
bones.private.current_dead_player.bones_mode = "drop"
253-
bones.private.current_dead_player.bones_pos = nil
253+
current_dead_player.bones_mode = "drop"
254+
current_dead_player.bones_pos = nil
254255
end
255256
end
256257

257-
if ( ( bones.private.current_dead_player.bones_mode == "bones" ) and ( bones.private.current_dead_player.bones_inv:room_for_item("main", stk) ) ) then
258-
bones.private.current_dead_player.bones_inv:add_item("main", stk)
258+
if ( current_dead_player.bones_mode == "bones" ) and
259+
( current_dead_player.bones_inv:room_for_item("main", stk) ) then
260+
current_dead_player.bones_inv:add_item("main", stk)
259261
else
260-
drop(bones.private.current_dead_player.player_pos, stk)
261-
bones.private.current_dead_player.dropped=true
262+
drop(current_dead_player.player_pos, stk)
263+
current_dead_player.dropped=true
262264
end
263265
end
264266

265-
local function player_dies_transfer_inventory(player)
267+
local function player_dies_transfer_inventory(player,transfer_stack)
266268
local player_inv = player:get_inventory()
267269
for _, list_name in ipairs(player_inventory_lists) do
268270
for i = 1, player_inv:get_size(list_name) do
269271
local stack = player_inv:get_stack(list_name, i)
270-
bones.public.transfer_stack_to_bones(stack)
272+
transfer_stack(stack)
271273
end
272274
player_inv:set_list(list_name, {})
273275
end
274276
end
275277

276-
bones.public.register_transfer_inventory_to_bones_on_player_death(player_dies_transfer_inventory)
278+
bones.register_dead_player_inv_management(player_dies_transfer_inventory)
277279

278280
minetest.register_on_dieplayer(function(player)
279281
local pos = vector.round(player:get_pos())
@@ -282,7 +284,8 @@ minetest.register_on_dieplayer(function(player)
282284
bones_mode = "bones"
283285
end
284286
local player_name = player:get_player_name()
285-
bones.private.current_dead_player={player=player, player_name=player_name, bones_inv=nil, bones_pos=nil, bones_mode=bones_mode, player_pos=pos, dropped=false}
287+
local current_dead_player={player=player, player_name=player_name, bones_inv=nil, bones_pos=nil,
288+
bones_mode=bones_mode, player_pos=pos, dropped=false}
286289

287290
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
288291
local pos_string = minetest.pos_to_string(pos)
@@ -297,58 +300,73 @@ minetest.register_on_dieplayer(function(player)
297300
return
298301
end
299302

300-
for i=0,#bones.private.dead_player_callbacks do
301-
local fun=bones.private.dead_player_callbacks[i]
302-
fun(player)
303+
local callback=function(stk)
304+
transfer_stack_to_bones(stk,current_dead_player)
305+
end
306+
307+
for i=1,#dead_player_callbacks do
308+
local fun=dead_player_callbacks[i]
309+
fun(player,callback)
303310
end
304311

305-
local bones_conclusion=""
306-
local public_conclusion=""
312+
local bones_conclusion
307313

308-
if(not(bones.private.current_dead_player.bones_pos))then
309-
drop(bones.private.current_dead_player.player_pos, ItemStack("bones:bones"))
310-
if(not(bones.private.current_dead_player.dropped))then
314+
if not ( current_dead_player.bones_pos ) then
315+
drop(current_dead_player.player_pos, ItemStack("bones:bones"))
316+
if not ( current_dead_player.dropped ) then
311317
bones_conclusion="No bones placed"
318+
if bones_position_message then
319+
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
320+
end
312321
else
313322
bones_conclusion="Inventory dropped"
314-
public_conclusion="dropped their inventory"
323+
if bones_position_message then
324+
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string, public_conclusion))
325+
end
315326
end
316327
else
317-
if(not(bones.private.current_dead_player.dropped))then
328+
if not ( current_dead_player.dropped ) then
318329
bones_conclusion="Bones placed"
319-
public_conclusion="bones were placed"
330+
if bones_position_message then
331+
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string, public_conclusion))
332+
end
320333
else
321334
bones_conclusion="Inventory partially dropped"
322-
public_conclusion="partially dropped their inventory"
335+
if bones_position_message then
336+
minetest.chat_send_player(player_name, S("@1 died at @2, and partially dropped their inventory.", player_name, pos_string, public_conclusion))
337+
end
323338
end
324339
end
325340

326341
minetest.log("action", player_name .. " dies at " .. pos_string ..
327342
". " .. bones_conclusion)
328343

329-
if bones_position_message then
330-
if(public_conclusion~="")then
331-
public_conclusion=", and "..public_conclusion
344+
local inv = current_dead_player.bones_inv
345+
local inv_size = theoretical_max_slots
346+
if inv then
347+
for i = 1, theoretical_max_slots do
348+
local stack = inv:get_stack("main", i)
349+
if stack:get_count() == 0 then
350+
inv_size = i - 1
351+
break
352+
end
332353
end
333-
minetest.chat_send_player(player_name, S("@1 died at @2@3.", player_name, pos_string, public_conclusion))
334-
end
354+
local meta = minetest.get_meta(current_dead_player.bones_pos)
355+
meta:set_string("formspec", get_bones_formspec_for_size(inv_size))
356+
meta:set_string("owner", player_name)
335357

336-
local meta = minetest.get_meta(bones.private.current_dead_player.bones_pos)
337-
meta:set_string("formspec", bones_formspec)
338-
meta:set_string("owner", player_name)
358+
if share_bones_time ~= 0 then
359+
meta:set_string("infotext", S("@1's fresh bones", player_name))
339360

340-
if share_bones_time ~= 0 then
341-
meta:set_string("infotext", S("@1's fresh bones", player_name))
361+
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
362+
meta:set_int("time", 0)
363+
else
364+
meta:set_int("time", (share_bones_time - share_bones_time_early))
365+
end
342366

343-
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
344-
meta:set_int("time", 0)
367+
minetest.get_node_timer(pos):start(10)
345368
else
346-
meta:set_int("time", (share_bones_time - share_bones_time_early))
369+
meta:set_string("infotext", S("@1's bones", player_name))
347370
end
348-
349-
minetest.get_node_timer(pos):start(10)
350-
else
351-
meta:set_string("infotext", S("@1's bones", player_name))
352371
end
353-
bones.private.current_dead_player=nil
354372
end)

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