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Updated version number. Removed commented out code. Updated the Readme.md.
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README.md

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@@ -35,7 +35,7 @@ Versions supported:
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## Download
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To download [the beta version of staging library - TNMStagingCSharp_v13.zip](https://github.com/imsweb/staging-client-csharp/releases/download/v1.3-beta/TNMStagingCSharp_v13.zip).
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To download [the beta version of staging library - TNMStagingCSharp_v14.zip](https://github.com/imsweb/staging-client-csharp/releases/download/v1.4-beta/TNMStagingCSharp_v14.zip).
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The download zip file contains the TNM Staging DLL and associated files. For more information, please reference the accompanying readme.txt file. Detailed documentation on how to use the DLL can be found in the [Wiki](https://github.com/imsweb/staging-client-csharp/wiki/).
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TNMStagingCSharp/TNMStagingCSharp/Properties/AssemblyInfo.cs

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[assembly: AssemblyTitle("TNMStagingCSharp.Src")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("Information Management Services, Inc.")]
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[assembly: AssemblyProduct("TNMStagingCSharp.Src")]
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[assembly: AssemblyCopyright("Copyright © 2017")]
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[assembly: AssemblyTrademark("")]
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.3.0.0")]
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[assembly: AssemblyFileVersion("1.3.0.0")]
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[assembly: AssemblyVersion("1.4.0.0")]
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[assembly: AssemblyFileVersion("1.4.0.0")]

TNMStagingCSharp/TNMStagingCSharp/Src/Staging/Entities/StagingRange.cs

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@@ -82,7 +82,6 @@ public override bool contains(String value, Dictionary<String, String> context)
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high = DecisionEngine.DecisionEngineFuncs.translateValue(_high, context);
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// if input, low and high values represent decimal numbers then do a float comparison
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if (!low.Equals(high))
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{
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float fConverted, fLow, fHigh;
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}
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/*
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if (!low.Equals(high) && isNumeric(low) && isNumeric(high))
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{
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if (!isNumeric(value)) return false;
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float fConverted, fLow, fHigh;
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float.TryParse(value, out fConverted);
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float.TryParse(low, out fLow);
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float.TryParse(high, out fHigh);
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return (fConverted >= fLow) && (fConverted <= fHigh);
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//float converted = NumberUtils.createFloat(value);
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//return (converted >= NumberUtils.createFloat(low)) && (converted <= NumberUtils.createFloat(high));
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}
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*/
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// if the context value(s) failed or the low and high values are different length, return false
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if (low.Length != high.Length || low.Length != value.Length)
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return false;

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