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一个由平面组成的3D视差舞台,全Canvas绘制,仿live2d。后期针对模型考虑设计一个可视编辑器。
Flat3D.Config.TIMER_TICK:时钟周期,默认20
Flat3D.Stage()
Flat3D.Stage.status > int
Flat3D.Stage.camera > Flat3D.Stage.Camera
Flat3D.Stage.things > [] > Flat3D.Thing,Flat3D.Contain.Container
Flat3D.Stage.tick > float
Flat3D.Stage.tickSpeed > float
Flat3D.Stage.rect > Flat3D.Stage.Rect
Flat3D.Stage.canvas > canvasElement.getContext("2d")
Flat3D.Stage.canvasBuffer > canvasElement.getContext("2d")
Flat3D.Stage.matrix > Flat3D.Stage.Matrix
Flat3D.Stage.updateDuration > float
Flat3D.Stage.bindCanvas(canvasElement, width, height)
Flat3D.Stage.setThing(thing)
Flat3D.Stage.removeThing(thing)
Flat3D.Stage.start()
Flat3D.Stage.pause()
Flat3D.Stage.destroy()
Flat3D.Stage.setFPS(FPS)
Flat3D.Stage.updateStage()
Flat3D.Stage.updateMatrix()
Flat3D.Camera(centerPoint, angleA, angleB, focus)
Flat3D.Camera.angleA > float
Flat3D.Camera.angleB > float
Flat3D.Camera.focus > float
Flat3D.Camera.position > Flat3D.Point
Flat3D.Thing()
Flat3D.Thing.stage > Flat3D.Stage
Flat3D.Thing.position > Flat3D.Point
Flat3D.Thing.opacity > float //0~1
Flat3D.Thing.visible > boolean
Flat3D.Thing.rect > Flat3D.Rect
Flat3D.Thing.animations > Flat3D.Animation
Flat3D.Thing.click > function(event){}
Flat3D.Thing.texture > Flat3D.Texture
Flat3D.Thing.draw()
Flat3D.Thing.updateMatrix()
Flat3D.Thing.setTexture()
Flat3D.Thing.notifyEffectSet()
Flat3D.Thing.setFrameAnimationByParamKey()
Flat3D.Thing.setFrameAnimationByParamsFunc()
Flat3D.Thing.setAnimation()
Flat3D.Thing.removeAnimation()
Flat3D.Thing.destroy()
Flat3D.Thing.destroyAllAnimation()
5. Flat3D.Contain.Container:容器类,父类:Flat3D.Thing
Flat3D.Contain.Container()
6. Flat3D.Contain.Thing:容器物体类,父类:Flat3D.Thing
Flat3D.Texture(thing[, url, moveToCenter, loadComplete])
Flat3D.Texture.thing > Flat3D.Thing,Flat3D.Contain.Thing
Flat3D.Texture.imageCanDraw > boolean
Flat3D.Texture.image > Image
Flat3D.Texture.position > {x:float, y:float}
Flat3D.Texture.transform > Flat3D.Tranform
Flat3D.Texture.setImage(image[, moveToCenter, loadComplete])
Flat3D.Texture.setImageURL(url[, moveToCenter, loadComplete])
Flat3D.Resource.loadTextureSet(textureSet,process)
Flat3D.Transform()
Flat3D.Transform.translate > {x:float, y:float}
Flat3D.Transform.scale > {scaleWidth:float, scaleHeight:float}
Flat3D.Transform.rotate > {center:{x:float, y:float}, angle:float}
10. Flat3D.Animation.FrameByParamsFunc:动画(自定义方法处理,{"变量":function(value,ani){//..}})类
Flat3D.Animation.FrameByParamsFunc()
Flat3D.Animation.FrameByParamsFunc.thing
Flat3D.Animation.FrameByParamsFunc.status
Flat3D.Animation.FrameByParamsFunc.tick
Flat3D.Animation.FrameByParamsFunc.finalTick
Flat3D.Animation.FrameByParamsFunc.completedCallBack
Flat3D.Animation.FrameByParamsFunc.effectParamsFunc
Flat3D.Animation.FrameByParamsFunc.start()
Flat3D.Animation.FrameByParamsFunc.pause()
Flat3D.Animation.FrameByParamsFunc.stop()
Flat3D.Animation.FrameByParamsFunc.setTick()
Flat3D.Animation.FrameByParamsFunc.resetTick()
Flat3D.Animation.FrameByParamsFunc.tickCallBack
Flat3D.Animation.FrameByParamsFunc.timer
Flat3D.Animation.FrameByParamsFunc.destroy()
11. Flat3D.Animation.FrameByParamKey:动画(预设缓动处理)类
Flat3D.Animation.FrameByParamKey()
Flat3D.Animation.FrameByParamKey.thing
Flat3D.Animation.FrameByParamKey.status
Flat3D.Animation.FrameByParamKey.tick
Flat3D.Animation.FrameByParamKey.finalTick
Flat3D.Animation.FrameByParamKey.completedCallBack
Flat3D.Animation.FrameByParamKey.effectParamKey
Flat3D.Animation.FrameByParamKey.ease
Flat3D.Animation.FrameByParamKey.start()
Flat3D.Animation.FrameByParamKey.pause()
Flat3D.Animation.FrameByParamKey.stop()
Flat3D.Animation.FrameByParamKey.setTick()
Flat3D.Animation.FrameByParamKey.resetTick()
Flat3D.Animation.FrameByParamKey.tickCallBack
Flat3D.Animation.FrameByParamKey.timer
Flat3D.Animation.FrameByParamKey.destroy()
12. Flat3D.Coordinate:坐标转换类
Flat3D.Coordinate.PId180 > PI/180
Flat3D.Coordinate.point3DTo2D(point, camera)
Flat3D.Coordinate.sphrToRect(angleA, angleB, r)
Flat3D.Value.getValue(obj, key)
Flat3D.Value.setValue(obj, key, newValue)
Flat3D.Value.getStageColor(colorData, x, y)
Flat3D.Point(x,y,z)
Flat3D.Point.x
Flat3D.Point.y
Flat3D.Point.z
Flat3D.Point.to(target)
Flat3D.Point.add(target)
Flat3D.Point.sub(target)
Flat3D.Vector
Flat3D.Vector.x
Flat3D.Vector.y
Flat3D.Vector.z
Flat3D.Vector.unit
Flat3D.Vector.getDistance
Flat3D.Vector.getArray
Flat3D.Rect.create(left, top, right, bottom)
Flat3D.Rect.createFromSize(left, top, width, height)
Flat3D.Rect.createFromSizeCenter(centerLeft, centerTop, width, height)
Flat3D.Matrix(width, height)
Flat3D.Ease.Linear(t, b, c, d)
Flat3D.Ease.Quad.easeIn/easeOut/easeInOut(t, b, c, d)
Flat3D.Ease.Cubic.easeIn/easeOut/easeInOut(t, b, c, d)
Flat3D.Ease.Quart.easeIn/easeOut/easeInOut(t, b, c, d)
Flat3D.Ease.Quint.easeIn/easeOut/easeInOut(t, b, c, d)
Flat3D.Ease.Sine.easeIn/easeOut/easeInOut(t, b, c, d)
Flat3D.Ease.Expo.easeIn/easeOut/easeInOut(t, b, c, d)
Flat3D.Ease.Circ.easeIn/easeOut/easeInOut(t, b, c, d)
Flat3D.Ease.Elastic.easeIn/easeOut/easeInOut(t, b, c, d)
Flat3D.Ease.Back.easeIn/easeOut/easeInOut(t, b, c, d)
Flat3D.Ease.Bounce.easeIn/easeOut/easeInOut(t, b, c, d)
19. Flat3D.InfluenceSet:影响集类
Flat3D.InfluenceSet(parentThing, effectSourceKey)
Flat3D.InfluenceSet.thing > Flat3D.Thing
Flat3D.InfluenceSet.lastData > {before:any, after:any}
Flat3D.InfluenceSet.listeners > [] > function(thing,before,after){}
Flat3D.InfluenceSet.addListener(listener)
Flat3D.InfluenceSet.removeListener(listener)
Flat3D.InfluenceSet.notify(before, after)
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一个由平面构成的3d视差舞台,仿live2d
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