-
Notifications
You must be signed in to change notification settings - Fork 42
Labels
cat:enhancementenhancement/requested feature/update of existing featuresenhancement/requested feature/update of existing featuresdiff:expertexpert skills requiredexpert skills requiredfeat:octreeoctree, cube computationsoctree, cube computationsprio:criticalthis issue cannot be moved to a later milestone, also this label cannot be removedthis issue cannot be moved to a later milestone, also this label cannot be removed
Description
Describe the bug
The collison detection is just working if the camera ray hits a solid cube. Fragmented cubes will be ignored. This will have different impacts depending on the situation:
- Just one fragment before the void: No collision at all
- A fragment in front of a full cube: The collision will detect the full cube, not the fragment in front of it.
To Reproduce
Steps to reproduce the behavior:
Go to a fragmented cube and see the console log.
Expected behavior
Make collision work with all possible conditions of a cube. Solid and fragmented.
Screenshots
No collision at fragment in lower left corner

Collision with a solid cube slightly above the fragment

Inexor Version: b0b2c46
Metadata
Metadata
Assignees
Labels
cat:enhancementenhancement/requested feature/update of existing featuresenhancement/requested feature/update of existing featuresdiff:expertexpert skills requiredexpert skills requiredfeat:octreeoctree, cube computationsoctree, cube computationsprio:criticalthis issue cannot be moved to a later milestone, also this label cannot be removedthis issue cannot be moved to a later milestone, also this label cannot be removed