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Description
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Draconic: Either recieved as end city loot or by using a bottle of dragon's breath as an enchantment catalyst. Changes the staff to spew a lingering cloud of dragon's breath in a wide area in front of the player before going on a longer cooldown.
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Fangs: Dropped as an enchanted book by evokers (perhaps explaining how they cast this spell) or as loot in woodland mansions (or other modded illager structures), this changes the staff to do the evoker's fang summoning attack before going on a medium-length cooldown.
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Skullduggery: Either recieved as nether fortress loot or by using a wither skull as an enchantment catalyst. The staff now fires a single wither skull at the target before going on a medium-short cooldown.
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Infuriate: Either recieved as bastion loot or from piglin trades. Costs more to cast with a higher cooldown, but each hit now has a chance to send a target into a furious state, emitting the unhappy villager particles and attacking any mobs within their range regardless of alignment.
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Warden's Roar: Killing a warden by landing the final blow with the staff grants this enchantment, which will, upon casting with a shift right click, take away half of the staff's durability, a lot of experience, and put it on a very long cooldown, but will do the warden's sonic shriek attack in the direction the player is aiming.