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Merge pull request #77 from inkandswitch/upgrade-automerge-0.7
Upgrade to automerge 0.7
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.github/workflows/all_editor_builds.yml

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# Global Settings
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# SCONS_CACHE for windows must be set in the build environment
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env:
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GODOT_REPOSITORY: nikitalita/godot
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GODOT_REPOSITORY: godotengine/godot
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GODOT_BASE_BRANCH: master
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# Change the README too
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GODOT_MAIN_SYNC_REF: patchwork-update-4.6
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# Change Developers.md too
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GODOT_MAIN_SYNC_REF: bb92a4c8e27e30cdec05ab6d540d724b9b3cfb72
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SCONSFLAGS: verbose=yes warnings=all werror=no module_text_server_fb_enabled=yes minizip=yes deprecated=yes module_patchwork_editor_enabled=yes
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SCONSFLAGS_TEMPLATE: no_editor_splash=yes module_camera_enabled=no module_mobile_vr_enabled=no module_upnp_enabled=no module_websocket_enabled=no module_csg_enabled=yes module_gridmap_enabled=yes use_static_cpp=yes builtin_freetype=yes builtin_libpng=yes builtin_zlib=yes builtin_libwebp=yes builtin_libvorbis=yes builtin_libogg=yes disable_3d=no
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SCONS_CACHE_MSVC_CONFIG: true

Cargo.lock

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Cargo.toml

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"rust/plugin",
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]
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# create profile release_debug
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[profile.release_debug]
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inherits = "release"
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opt-level = 0
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debug = true
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lto = false
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panic = "abort"
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codegen-units = 1
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panic-strategy = "abort"
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#config flag "release_debug"
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# set release_debug as default profile
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default = ["release_debug"]

Developers.md

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```bash
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# Clone custom Godot fork
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git clone -b patchwork-4.6 https://github.com/nikitalita/godot
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git clone -b master https://github.com/godotengine/godot
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git checkout bb92a4c8e27e30cdec05ab6d540d724b9b3cfb72
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cd godot
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# Clone plugin into modules/

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