I have a problem with Unity reading 0.234 as 0,234 when I parse a tag
This can be fixed by changing system regional format to USA(so it uses a dot instead of a comma)
Problem is that this does not save when the game is compiled, so other users will experience issues if their regional format is not set to something that uses dot for a float.
Is there something that I might need to change in Unity or ink compiler/config?
"audioambient:asset\'ambient_sanctuary_deep\',volume\'0,15\',loop\'0\'"
This is the tag from story.CurrentTags where volume is 0,15 instead of 0.15 which is based on my regional settings.