@@ -149,17 +149,13 @@ class advanced_inventory
149149
150150 bool move_all_items ();
151151 /* *
152- * Fills drop_or_stash_item_info lists with the current contents of the active pane, for use with move_all_items.
153- * @param player_character Reference to the player character.
154- * @param spane Reference to the active AIM pane.
155- * @param item_list Reference to the list to fill with items.
156- * @param fav_list Reference to the list to fill with favorited items.
157- * @param filter_buckets Whether to skip over containers that would spill in certain locations.
158- * @return a string description of why some items were skipped, if any.
152+ * Fills drop_or_stash_item_info vectors with the contents of the AIM's panes, for use with move_all_items.
159153 */
160- std::string fill_lists_with_pane_items ( side &p, Character &player_character,
161- std::vector<drop_or_stash_item_info> &item_list,
162- std::vector<drop_or_stash_item_info> &fav_list, bool filter_buckets );
154+ bool fill_lists_with_pane_items ( Character &player_character, advanced_inv_sortby sort_priority,
155+ advanced_inventory_pane &spane, advanced_inventory_pane &dpane,
156+ std::vector<drop_or_stash_item_info> &item_list,
157+ std::vector<drop_or_stash_item_info> &fav_list, bool forbid_buckets );
158+
163159 // Returns the x coordinate where the header started. The header is
164160 // displayed right of it, everything left of it is till free.
165161 int print_header ( advanced_inventory_pane &pane, aim_location sel );
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