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README.md

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# ElementAnimationToolkit
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### A collection of Unity UIToolkit/UIElements chainable animation extension methods, premade animated elements, and examples. <!-- omit in toc -->
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![](Documentation/media/intro_animation.gif)
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![](media/intro_animation.gif)
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<br>
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- [ElementAnimationToolkit](#elementanimationtoolkit)
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- [Recent Features or Changes](#recent-features-or-changes)
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- [Recent Features or Changes](#recent-features-or-changes)
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- [Documentation](#documentation)
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- [Installation](#installation)
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- [Install via OpenUPM](#install-via-openupm)
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- [Unity Package Manager](#unity-package-manager)
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- [Animations and Features](#animations-and-features)
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- [Usage / Examples:](#usage--examples)
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- [Usage / Examples](#usage--examples)
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- [Background Color Fade-In](#background-color-fade-in)
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- [Hover Border Pulse](#hover-border-pulse)
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- [Fade-in sequence](#fade-in-sequence)
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### Animations and Features
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---
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(There are more, I just have not added them all yet)
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| Animation types: | Method |
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| ------------------ | ---------------------- |
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| Sequences: | |
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There are several fairly basic base animation helper methods which can easily be used on their own, but are also the basis of the more complex animation sequences:
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#### Background Color Fade-In
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![](Documentation/media/background_fade_example.gif)
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![](media/background_fade_example.gif)
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(The initial fade from gray to blue)
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<details>
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#### Hover Border Pulse
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![](Documentation/media/hoverborderpulse_example.gif)
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![](media/hoverborderpulse_example.gif)
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<details>
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<summary>Example hover animation: HoverBorderPulse()</summary>
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#### Fade-in sequence
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![](Documentation/media/fade_example.gif)
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![](media/fade_example.gif)
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<details>
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<summary>Example complex animation sequence: AnimFadeInSequence()</summary>
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There are three buttons per row, Editor, Anim, and USS.
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![](Documentation/media/rowbuttons.png)
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![](media/rowbuttons.png)
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The editor button will take you directly to the editor code specific to that element where you will see the C# implementation of UIElements as well as most callback registrations.
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The animations without a row of buttons have a right-click context menu implemented which has similar options to jump directly into
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the code at the proper location for the animation. (The methods I have created for jumping straight to the proper lines of code
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are of course included and you are welcome to take advantage of them for your own needs.)
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![](Documentation/media/jumptomenu.png)
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![](media/jumptomenu.png)
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package.json

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"name": "id.instance.elementanimationtoolkit",
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"displayName": "Element Animation Toolkit",
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"repositoryName": "Element Animation Toolkit",
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"version": "0.1.7",
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"version": "0.1.9",
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"description": "A collection of Unity UIElements standalone animations, new animated elements, and examples.",
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"type": "library",
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"unity": "2019.4",

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