@@ -799,21 +799,21 @@ static void PSCodeGen(
799799
800800 // for versioned loop, in general SIMD16 with spill has better perf
801801 bool earlyExit16 = psInfo.hasVersionedLoop ? false : earlyExit;
802- bool enableSimd32 = false ;
802+ bool enableHigherSimd = false ;
803803
804804 if (psInfo.ForceEnableSimd32 ) // UMD forced compilation of simd32.
805805 {
806- enableSimd32 = true ;
806+ enableHigherSimd = true ;
807807 }
808808 // heuristic based on performance measures.
809809 else if (SimdEarlyCheck (ctx))
810810 {
811- enableSimd32 = true ;
811+ enableHigherSimd = true ;
812812 }
813813
814814 if (IGC_IS_FLAG_ENABLED (ForceBestSIMD))
815815 {
816- if (enableSimd32 )
816+ if (enableHigherSimd )
817817 {
818818 AddCodeGenPasses (*ctx, shaders, PassMgr, SIMDMode::SIMD16, true , ShaderDispatchMode::NOT_APPLICABLE, pSignature);
819819 }
@@ -823,7 +823,7 @@ static void PSCodeGen(
823823 else if (IsStage1BestPerf (ctx->m_CgFlag , ctx->m_StagingCtx ))
824824 {
825825 // don't retry SIMD16 for ForcePSBestSIMD
826- if (enableSimd32 || IGC_GET_FLAG_VALUE (SkipTREarlyExitCheck))
826+ if (enableHigherSimd || IGC_GET_FLAG_VALUE (SkipTREarlyExitCheck))
827827 {
828828 AddCodeGenPasses (*ctx, shaders, PassMgr, SIMDMode::SIMD16, earlyExit16, ShaderDispatchMode::NOT_APPLICABLE, pSignature);
829829 }
@@ -865,7 +865,7 @@ static void PSCodeGen(
865865 {
866866 AddCodeGenPasses (*ctx, shaders, PassMgr, SIMDMode::SIMD8, !ctx->m_retryManager .IsLastTry (), ShaderDispatchMode::NOT_APPLICABLE, pSignature);
867867
868- if (enableSimd32 || IGC_GET_FLAG_VALUE (SkipTREarlyExitCheck))
868+ if (enableHigherSimd || IGC_GET_FLAG_VALUE (SkipTREarlyExitCheck))
869869 {
870870 AddCodeGenPasses (*ctx, shaders, PassMgr, SIMDMode::SIMD16, earlyExit16, ShaderDispatchMode::NOT_APPLICABLE, pSignature);
871871 AddCodeGenPasses (*ctx, shaders, PassMgr, SIMDMode::SIMD32, earlyExit, ShaderDispatchMode::NOT_APPLICABLE, pSignature);
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