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jaladreipsigcbot
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Enable 32bit sync stack addressing for raytracing shaders
Enable 32bit sync stack addressing for raytracing shaders
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IGC/common/igc_flags.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -973,7 +973,7 @@ DECLARE_IGC_GROUP("Raytracing Options")
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DECLARE_IGC_REGKEY(bool, DisableStatefulRTSyncStackAccess, true, "do stateless rather than stateful accesses to the HW portion of the sync stack", true)
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DECLARE_IGC_REGKEY(bool, DisableStatefulSWHotZoneAccess, false, "do stateless rather than stateful accesses to the SW HotZone", true)
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DECLARE_IGC_REGKEY(bool, DisableStatefulSWStackAccess, false, "do stateless rather than stateful accesses to the SW Stack", true)
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DECLARE_IGC_REGKEY(bool, DisableStatefulRTSyncStackAccess4RTShader, true, "do stateless rather than stateful accesses to the HW portion of the sync stack. RT Shader only.", true)
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DECLARE_IGC_REGKEY(bool, DisableStatefulRTSyncStackAccess4RTShader, false, "do stateless rather than stateful accesses to the HW portion of the sync stack. RT Shader only.", true)
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DECLARE_IGC_REGKEY(bool, DisableStatefulRTSyncStackAccess4nonRTShader, true, "do stateless rather than stateful accesses to the HW portion of the sync stack. nonRT Shader only.", true)
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DECLARE_IGC_REGKEY(bool, DisableRTBindlessAccess, false, "do bindful rather than bindless accesses to raytracing memory", true)
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DECLARE_IGC_REGKEY(bool, DisableRTStackOpts, false, "Disable some optimizations that minimize reads/writes to the RTStack", true)

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