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Fix Windows build failure
Signed-off-by: Whitney Tsang <[email protected]>
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lib/Dialect/TritonGPU/Transforms/Pipeliner/MatmulLoopPipeline.cpp

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@@ -879,7 +879,8 @@ createAsyncOps(scf::ForOp &forOp,
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llvm::MapVector<int, StageGroup> stageGroups;
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for (auto &[loadOp, info] : loadToInfo) {
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AsyncLoad asyncLoad = {.loadOp = loadOp};
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AsyncLoad asyncLoad;
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asyncLoad.loadOp = loadOp;
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bool isTMALoad = false;
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int numBuffers = info.distToUse;
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// For MMAv3, we need an extra buffer as this is assumed in the wgmma

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