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fix for flaky ~event failure in Win unit tests
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2 files changed

+16
-8
lines changed

2 files changed

+16
-8
lines changed

sycl/unittests/context_device/DeviceRefCounter.cpp

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,6 +28,9 @@ static ur_result_t redefinedDeviceReleaseAfter(void *) {
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return UR_RESULT_SUCCESS;
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}
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#ifndef WIN32
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// This test passes because the UrMock emulates teardown on Linux, but
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// on Windows there is a difference so this test is skipped.
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TEST(DevRefCounter, DevRefCounter) {
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{
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sycl::unittest::UrMock<> Mock;
@@ -41,6 +44,7 @@ TEST(DevRefCounter, DevRefCounter) {
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sycl::platform Plt = sycl::platform();
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Plt.get_devices();
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}
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} // <- ~UrMock destructor called here.
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EXPECT_EQ(DevRefCounter, 0);
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}
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#endif // !WIN32

sycl/unittests/helpers/UrMock.hpp

Lines changed: 11 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -606,14 +606,18 @@ template <sycl::backend Backend = backend::opencl> class UrMock {
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// these between tests
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detail::GlobalHandler::instance().prepareSchedulerToRelease(true);
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detail::GlobalHandler::instance().releaseDefaultContexts();
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// clear platform cache in case subsequent tests want a different backend,
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// this forces platforms to be reconstructed (and thus queries about UR
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// backend info to be called again)
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//
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// This also erases each platform's devices (normally done in the library
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// shutdown) so that platforms/devices' lifetimes could work in unittests
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// scenario.
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#ifndef WIN32
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// Clear platform cache in case subsequent tests want a different backend.
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// This forces platforms to be reconstructed (and thus queries about UR
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// backend info to be called again) This also erases each platform's devices
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// (normally done in the library shutdown) so that platforms/devices'
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// lifetimes could work in unittests scenario. But on Windows, because the
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// shutdown/teardown timing is slightly different, doing this now can cause
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// a race which will cause errors. At the moment, skipping this on Windows
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// is fine. If, in the future, we really need to clear this, do it in the
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// UrMock constructor.
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detail::GlobalHandler::instance().getPlatformCache().clear();
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#endif // !WIN32
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mock::getCallbacks().resetCallbacks();
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}
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