-// CHECK: llc{{.*}} "-filetype=obj" "-mtriple=spirv64{{[^-]*}}-unknown-unknown" "--avoid-spirv-capabilities=Shader" "--translator-compatibility-mode" "-spirv-ext=+SPV_EXT_arithmetic_fence,+SPV_EXT_demote_to_helper_invocation,+SPV_EXT_descriptor_indexing,+SPV_EXT_fragment_fully_covered,+SPV_EXT_fragment_invocation_density,+SPV_EXT_fragment_shader_interlock,+SPV_EXT_mesh_shader,+SPV_EXT_optnone,+SPV_EXT_relaxed_printf_string_address_space,+SPV_EXT_shader_atomic_float16_add,+SPV_EXT_shader_atomic_float_add,+SPV_EXT_shader_atomic_float_min_max,+SPV_EXT_shader_image_int64,+SPV_EXT_shader_stencil_export,+SPV_EXT_shader_viewport_index_layer,+SPV_GOOGLE_hlsl_functionality1,+SPV_GOOGLE_user_type,+SPV_INTEL_2d_block_io,+SPV_INTEL_arbitrary_precision_integers,+SPV_INTEL_bfloat16_conversion,+SPV_INTEL_bindless_images,+SPV_INTEL_cache_controls,+SPV_INTEL_float_controls2,+SPV_INTEL_fp_max_error,+SPV_INTEL_function_pointers,+SPV_INTEL_global_variable_fpga_decorations,+SPV_INTEL_global_variable_host_access,+SPV_INTEL_inline_assembly,+SPV_INTEL_int4,+SPV_INTEL_joint_matrix,+SPV_INTEL_long_composites,+SPV_INTEL_media_block_io,+SPV_INTEL_memory_access_aliasing,+SPV_INTEL_optnone,+SPV_INTEL_split_barrier,+SPV_INTEL_subgroup_matrix_multiply_accumulate,+SPV_INTEL_subgroups,+SPV_INTEL_tensor_float32_conversion,+SPV_INTEL_ternary_bitwise_function,+SPV_INTEL_usm_storage_classes,+SPV_INTEL_variable_length_array,+SPV_KHR_16bit_storage,+SPV_KHR_bfloat16,+SPV_KHR_bit_instructions,+SPV_KHR_cooperative_matrix,+SPV_KHR_device_group,+SPV_KHR_expect_assume,+SPV_KHR_float_controls,+SPV_KHR_float_controls2,+SPV_KHR_fragment_shader_barycentric,+SPV_KHR_fragment_shading_rate,+SPV_KHR_integer_dot_product,+SPV_KHR_linkonce_odr,+SPV_KHR_multiview,+SPV_KHR_no_integer_wrap_decoration,+SPV_KHR_non_semantic_info,+SPV_KHR_physical_storage_buffer,+SPV_KHR_post_depth_coverage,+SPV_KHR_ray_query,+SPV_KHR_ray_tracing,+SPV_KHR_shader_clock,+SPV_KHR_shader_draw_parameters,+SPV_KHR_subgroup_rotate,+SPV_KHR_uniform_group_instructions,+SPV_KHR_vulkan_memory_model,+SPV_NV_shader_subgroup_partitioned"
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