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| 1 | +; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| 2 | +; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx900 -o - %s | FileCheck -check-prefix=GFX9 %s |
| 3 | +; RUN: llc -global-isel -new-reg-bank-select -mtriple=amdgcn -mcpu=gfx1200 -o - %s | FileCheck -check-prefix=GFX12 %s |
| 4 | + |
| 5 | +define amdgpu_ps half @fmed3_s16_uniform(half inreg %a, half inreg %b, half inreg %c) { |
| 6 | +; GFX9-LABEL: fmed3_s16_uniform: |
| 7 | +; GFX9: ; %bb.0: |
| 8 | +; GFX9-NEXT: v_mov_b32_e32 v0, s1 |
| 9 | +; GFX9-NEXT: v_mov_b32_e32 v1, s2 |
| 10 | +; GFX9-NEXT: v_med3_f16 v0, s0, v0, v1 |
| 11 | +; GFX9-NEXT: ; return to shader part epilog |
| 12 | +; |
| 13 | +; GFX12-LABEL: fmed3_s16_uniform: |
| 14 | +; GFX12: ; %bb.0: |
| 15 | +; GFX12-NEXT: v_mov_b32_e32 v0, s2 |
| 16 | +; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1) |
| 17 | +; GFX12-NEXT: v_med3_num_f16 v0, s0, s1, v0 |
| 18 | +; GFX12-NEXT: ; return to shader part epilog |
| 19 | + %result = call half @llvm.amdgcn.fmed3.f16(half %a, half %b, half %c) |
| 20 | + ret half %result |
| 21 | +} |
| 22 | + |
| 23 | +define amdgpu_ps half @fmed3_s16_uniform_salu_use(half inreg %a, half inreg %b, half inreg %c, half inreg %d) { |
| 24 | +; GFX9-LABEL: fmed3_s16_uniform_salu_use: |
| 25 | +; GFX9: ; %bb.0: |
| 26 | +; GFX9-NEXT: v_mov_b32_e32 v0, s1 |
| 27 | +; GFX9-NEXT: v_mov_b32_e32 v1, s2 |
| 28 | +; GFX9-NEXT: v_med3_f16 v0, s0, v0, v1 |
| 29 | +; GFX9-NEXT: v_add_f16_e32 v0, s3, v0 |
| 30 | +; GFX9-NEXT: ; return to shader part epilog |
| 31 | +; |
| 32 | +; GFX12-LABEL: fmed3_s16_uniform_salu_use: |
| 33 | +; GFX12: ; %bb.0: |
| 34 | +; GFX12-NEXT: v_mov_b32_e32 v0, s2 |
| 35 | +; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) |
| 36 | +; GFX12-NEXT: v_med3_num_f16 v0, s0, s1, v0 |
| 37 | +; GFX12-NEXT: v_readfirstlane_b32 s0, v0 |
| 38 | +; GFX12-NEXT: s_add_f16 s0, s0, s3 |
| 39 | +; GFX12-NEXT: s_wait_alu depctr_sa_sdst(0) |
| 40 | +; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_2) |
| 41 | +; GFX12-NEXT: v_mov_b32_e32 v0, s0 |
| 42 | +; GFX12-NEXT: ; return to shader part epilog |
| 43 | + %result = call half @llvm.amdgcn.fmed3.f16(half %a, half %b, half %c) |
| 44 | + %add = fadd half %result, %d |
| 45 | + ret half %add |
| 46 | +} |
| 47 | + |
| 48 | +define amdgpu_ps half @fmed3_s16_div(half %a, half %b, half %c) { |
| 49 | +; GFX9-LABEL: fmed3_s16_div: |
| 50 | +; GFX9: ; %bb.0: |
| 51 | +; GFX9-NEXT: v_med3_f16 v0, v0, v1, v2 |
| 52 | +; GFX9-NEXT: ; return to shader part epilog |
| 53 | +; |
| 54 | +; GFX12-LABEL: fmed3_s16_div: |
| 55 | +; GFX12: ; %bb.0: |
| 56 | +; GFX12-NEXT: v_med3_num_f16 v0, v0, v1, v2 |
| 57 | +; GFX12-NEXT: ; return to shader part epilog |
| 58 | + %result = call half @llvm.amdgcn.fmed3.f16(half %a, half %b, half %c) |
| 59 | + ret half %result |
| 60 | +} |
| 61 | + |
| 62 | +define amdgpu_ps float @fmed3_s32_uniform(float inreg %a, float inreg %b, float inreg %c) { |
| 63 | +; GFX9-LABEL: fmed3_s32_uniform: |
| 64 | +; GFX9: ; %bb.0: |
| 65 | +; GFX9-NEXT: v_mov_b32_e32 v0, s1 |
| 66 | +; GFX9-NEXT: v_mov_b32_e32 v1, s2 |
| 67 | +; GFX9-NEXT: v_med3_f32 v0, s0, v0, v1 |
| 68 | +; GFX9-NEXT: ; return to shader part epilog |
| 69 | +; |
| 70 | +; GFX12-LABEL: fmed3_s32_uniform: |
| 71 | +; GFX12: ; %bb.0: |
| 72 | +; GFX12-NEXT: v_mov_b32_e32 v0, s2 |
| 73 | +; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1) |
| 74 | +; GFX12-NEXT: v_med3_num_f32 v0, s0, s1, v0 |
| 75 | +; GFX12-NEXT: ; return to shader part epilog |
| 76 | + %result = call float @llvm.amdgcn.fmed3.f32(float %a, float %b, float %c) |
| 77 | + ret float %result |
| 78 | +} |
| 79 | + |
| 80 | +define amdgpu_ps float @fmed3_s32_uniform_salu_use(float inreg %a, float inreg %b, float inreg %c, float inreg %d) { |
| 81 | +; GFX9-LABEL: fmed3_s32_uniform_salu_use: |
| 82 | +; GFX9: ; %bb.0: |
| 83 | +; GFX9-NEXT: v_mov_b32_e32 v0, s1 |
| 84 | +; GFX9-NEXT: v_mov_b32_e32 v1, s2 |
| 85 | +; GFX9-NEXT: v_med3_f32 v0, s0, v0, v1 |
| 86 | +; GFX9-NEXT: v_add_f32_e32 v0, s3, v0 |
| 87 | +; GFX9-NEXT: ; return to shader part epilog |
| 88 | +; |
| 89 | +; GFX12-LABEL: fmed3_s32_uniform_salu_use: |
| 90 | +; GFX12: ; %bb.0: |
| 91 | +; GFX12-NEXT: v_mov_b32_e32 v0, s2 |
| 92 | +; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1) |
| 93 | +; GFX12-NEXT: v_med3_num_f32 v0, s0, s1, v0 |
| 94 | +; GFX12-NEXT: v_readfirstlane_b32 s0, v0 |
| 95 | +; GFX12-NEXT: s_add_f32 s0, s0, s3 |
| 96 | +; GFX12-NEXT: s_wait_alu depctr_sa_sdst(0) |
| 97 | +; GFX12-NEXT: s_delay_alu instid0(SALU_CYCLE_2) |
| 98 | +; GFX12-NEXT: v_mov_b32_e32 v0, s0 |
| 99 | +; GFX12-NEXT: ; return to shader part epilog |
| 100 | + %result = call float @llvm.amdgcn.fmed3.f32(float %a, float %b, float %c) |
| 101 | + %add = fadd float %result, %d |
| 102 | + ret float %add |
| 103 | +} |
| 104 | + |
| 105 | +define amdgpu_ps float @fmed3_s32_div(float %a, float %b, float %c) { |
| 106 | +; GFX9-LABEL: fmed3_s32_div: |
| 107 | +; GFX9: ; %bb.0: |
| 108 | +; GFX9-NEXT: v_med3_f32 v0, v0, v1, v2 |
| 109 | +; GFX9-NEXT: ; return to shader part epilog |
| 110 | +; |
| 111 | +; GFX12-LABEL: fmed3_s32_div: |
| 112 | +; GFX12: ; %bb.0: |
| 113 | +; GFX12-NEXT: v_med3_num_f32 v0, v0, v1, v2 |
| 114 | +; GFX12-NEXT: ; return to shader part epilog |
| 115 | + %result = call float @llvm.amdgcn.fmed3.f32(float %a, float %b, float %c) |
| 116 | + ret float %result |
| 117 | +} |
| 118 | + |
| 119 | +declare half @llvm.amdgcn.fmed3.f16(half, half, half) |
| 120 | +declare float @llvm.amdgcn.fmed3.f32(float, float, float) |
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