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This canvas component provides a basic starting point for building a 2D platform game directly on a canvas element. It currently supports simple character jumping and rudimentary collision detection, making it easy to set up a foundational scene.
This canvas component provides a simple demo of the classic Snake game. It includes basic mechanics like movement and growth, while also demonstrating how to freeze the game state when the canvas loses focus, ensuring a smooth user experience.
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<Cardtitle="EXAMPLE">
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<CanvasSnakerows={12}/>
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</Card>
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</Accordion>
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<AccordiondefaultValue={true}title="CARDS">
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Cards are MS-DOS–inspired sections designed to group related content and actions. They can serve as standalone features or function as part of a larger application. Each card clearly outlines key information, making it easier for users to identify and interact with important details.
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@@ -594,11 +574,13 @@ export default async function Page(props) {
A Matrix Loader (screen) is a visual element that simulates the iconic green, cascading code streams featured in the Matrix films. These screens often serve as dynamic backdrops, thematic treatments, or stylized representations of complex digital data. This version fits SRCL's theming and monospace font usage.
Modals are dialog boxes or popups that overlay the main content, requiring user interaction. They are used to capture inputs, display information, or focus on specific tasks without leaving the current context, often accompanied by an overlay to maintain focus
A simple, declarative table component designed to streamline the creation of tables in JSX. It provides greater control over the structure and layout while evoking the aesthetics of old terminal interfaces (like MS-DOS).
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