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Description
Is there a way to use the reconstructed mesh to create Gaussian splatting? I believe that using the images captured during mesh scanning may not be ideal for training Gaussians. During mesh scanning, we tend to scan meticulously by moving closer to objects, whereas for Gaussian splatting, it is better to scan from a distance to capture more information in a single view. This wider coverage helps improve overlap detection when running COLMAP. Is there any way to generate Gaussian splatting from the data collected during mesh scanning? I tried using the camera poses and RGB images from db file for training gaussians, but the results were bad. I would appreciate it if anyone knows a method to achieve this or is aware of any open-source repository that supports this workflow.