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day 0 patch (GregTechCEu#856)
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CHANGELOG.md

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# ChangeLog
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Version: 1.1.2
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### CHANGES:
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- remade machine GUIs
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- added tabs for auto IO, covers instead of the old popup windows
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- removed the dark backround from machines
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- added custom durability & energy bars for items, tools
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- removed deprecated `GTRegistries.MATERIALS`
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- use `GTMaterialRegistry.getRegisteredMaterials()` if you want to loop over all materials in KubeJS
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- use `GTMaterialRegistry.getMaterial('modid:material')` if you want to get a specific material in KJS
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- added KJS binding for `ToolProperty` so you can add tools to materials easier
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- remade how pipes are implemented
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- WARNING: YOU MAY NEED TO REBUILD YOUR PIPE NETWORKS
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- fixed long distance pipes not being mineable
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Version: 1.1.2.a
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### FIXES:
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- fixed blocks requiring a tier above the usual to mine them
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- fixed material items' overlay layer being colored wrong
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- fixed all chest loot having NBT applied to it
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- fixed drill body texture being colored wrong
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- fixed addon lang generator failing if you try to override an autogenerated value
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- fixed bed recipes with `harderMiscRecipes` config being enabled
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- fixed crash with JEI
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- fixed crash when opening a GUI with many slots

gradle.properties

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# Mod Info
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mod_id = gtceu
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mod_name = GregTech
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mod_version = 1.1.2
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mod_version = 1.1.2.a
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mod_description = GregTech CE Unofficial, ported from 1.12.2
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mod_license = LGPL-3.0 license
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mod_url = https://github.com/GregTechCEu/GregTech-Modern/

settings.gradle

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def vineFlowerVersion = "1.+"
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def macheteVersion = "1.+"
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def configurationVersion = "2.2.0"
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def ldLibVersion = "1.0.23"
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def ldLibVersion = "1.0.23.a"
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def mixinextrasVersion = "0.2.0"
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def shimmerVersion = "0.2.2"
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