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Merge pull request #548 from ipax77/dev
disable arcadeReplayPlayerRatings
2 parents 0685e5b + 11ba843 commit 3ef2252

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2 files changed

+27
-30
lines changed

2 files changed

+27
-30
lines changed

src/dsstats.ratings/Program.cs

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -236,9 +236,6 @@ private static void SetLastSpawnHashes(ServiceProvider serviceProvider)
236236
.Take(take)
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.ToList();
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}
239-
240-
var json = JsonSerializer.Serialize(lsDups, new JsonSerializerOptions { WriteIndented = true });
241-
File.WriteAllText("/data/ds/lsdups.json", json);
242239
}
243240

244241
private static void CheckLastSpawnHashDuplicates(ServiceProvider serviceProvider)

src/dsstats.ratings/RatingsSaveService.Arcade.cs

Lines changed: 27 additions & 27 deletions
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ public partial class RatingsSaveService
2222
bool append = replayRatingId > 0;
2323

2424
List<ArcadeReplayRatingCsv> replayRatings = new();
25-
List<ArcadeReplayDsPlayerRatingCsv> replayPlayerRatings = new();
25+
// List<ArcadeReplayDsPlayerRatingCsv> replayPlayerRatings = new();
2626
for (int i = 0; i < ratings.Count; i++)
2727
{
2828
var rating = ratings[i];
@@ -36,23 +36,23 @@ public partial class RatingsSaveService
3636
ArcadeReplayId = rating.ReplayId,
3737
AvgRating = Convert.ToInt32(rating.RepPlayerRatings.Average(a => a.Rating))
3838
});
39-
foreach (var rp in rating.RepPlayerRatings)
40-
{
41-
replayPlayerRatingId++;
42-
43-
replayPlayerRatings.Add(new()
44-
{
45-
ArcadeReplayDsPlayerRatingId = replayPlayerRatingId,
46-
GamePos = rp.GamePos,
47-
Rating = MathF.Round(rp.Rating, 2),
48-
RatingChange = MathF.Round(rp.RatingChange, 2),
49-
Games = rp.Games,
50-
Consistency = MathF.Round(rp.Consistency, 2),
51-
Confidence = MathF.Round(rp.Confidence, 2),
52-
ArcadeReplayDsPlayerId = rp.ReplayPlayerId,
53-
ArcadeReplayRatingId = replayRatingId
54-
});
55-
}
39+
//foreach (var rp in rating.RepPlayerRatings)
40+
//{
41+
// replayPlayerRatingId++;
42+
43+
// replayPlayerRatings.Add(new()
44+
// {
45+
// ArcadeReplayDsPlayerRatingId = replayPlayerRatingId,
46+
// GamePos = rp.GamePos,
47+
// Rating = MathF.Round(rp.Rating, 2),
48+
// RatingChange = MathF.Round(rp.RatingChange, 2),
49+
// Games = rp.Games,
50+
// Consistency = MathF.Round(rp.Consistency, 2),
51+
// Confidence = MathF.Round(rp.Confidence, 2),
52+
// ArcadeReplayDsPlayerId = rp.ReplayPlayerId,
53+
// ArcadeReplayRatingId = replayRatingId
54+
// });
55+
//}
5656
}
5757

5858
var replayRatingCsv = GetFileName(RatingCalcType.Arcade, nameof(ReplayContext.ArcadeReplayRatings));
@@ -67,13 +67,13 @@ public partial class RatingsSaveService
6767
});
6868
await csv1.WriteRecordsAsync(replayRatings);
6969

70-
using var stream2 = File.Open(replayPlayerRatingCsv, fileMode);
71-
using var writer2 = new StreamWriter(stream2);
72-
using var csv2 = new CsvWriter(writer2, new CsvConfiguration(CultureInfo.InvariantCulture)
73-
{
74-
HasHeaderRecord = false
75-
});
76-
await csv2.WriteRecordsAsync(replayPlayerRatings);
70+
//using var stream2 = File.Open(replayPlayerRatingCsv, fileMode);
71+
//using var writer2 = new StreamWriter(stream2);
72+
//using var csv2 = new CsvWriter(writer2, new CsvConfiguration(CultureInfo.InvariantCulture)
73+
//{
74+
// HasHeaderRecord = false
75+
//});
76+
// await csv2.WriteRecordsAsync(replayPlayerRatings);
7777

7878
return (replayRatingId, replayPlayerRatingId);
7979
}
@@ -98,8 +98,8 @@ await Csv2Mysql(GetFileName(RatingCalcType.Arcade, nameof(ReplayContext.ArcadePl
9898
await FixArcadeForeignKey(connectionString);
9999
await Csv2Mysql(GetFileName(RatingCalcType.Arcade, nameof(ReplayContext.ArcadeReplayRatings)),
100100
nameof(ReplayContext.ArcadeReplayRatings), connectionString);
101-
await Csv2Mysql(GetFileName(RatingCalcType.Arcade, nameof(ReplayContext.ArcadeReplayDsPlayerRatings)),
102-
nameof(ReplayContext.ArcadeReplayDsPlayerRatings), connectionString);
101+
//await Csv2Mysql(GetFileName(RatingCalcType.Arcade, nameof(ReplayContext.ArcadeReplayDsPlayerRatings)),
102+
// nameof(ReplayContext.ArcadeReplayDsPlayerRatings), connectionString);
103103

104104
await SetArcadePlayerRatingsPos(connectionString);
105105
await SetArcadeRatingChange(context, connectionString);

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