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This repository was archived by the owner on Aug 21, 2024. It is now read-only.

[Epic] Load GLTF straight into the ECSΒ #10049

@HexaField

Description

@HexaField
  • Split up GLTFLoader into multiple typed filesΒ #10050
  • Scene state snapshots store GLTF documents instead of entity json
  • Reimplement editor control functions with gltf-transform
  • GLTF loader should create entity hierarchy instead of us parsing the threejs object hierarchy
  • GLTF based SceneLoadingSystem to deserialize changes straight into the ECS
  • Scene JSON format becomes deprecated/redundant

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