From 3aebcf691c5d904a72bd135f9985a461825d6487 Mon Sep 17 00:00:00 2001 From: marcardus Date: Sun, 30 Mar 2025 19:07:44 +0200 Subject: [PATCH] done --- src/viking.js | 103 +++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 98 insertions(+), 5 deletions(-) diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..df1e45231 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,104 @@ // Soldier -class Soldier {} - +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage; + } + } // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return "Odin Owns You All!"; + } + } // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } + } // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const saxon = this.getRandom(this.saxonArmy); + const viking = this.getRandom(this.vikingArmy); + + const result = saxon.receiveDamage(viking.strength); + + if (saxon.health <= 0) { + this.saxonArmy.splice(this.saxonArmy.indexOf(saxon), 1); + } + + return result; + } + + saxonAttack() { + const viking = this.getRandom(this.vikingArmy); + const saxon = this.getRandom(this.saxonArmy); + + const result = viking.receiveDamage(saxon.strength); + + if (viking.health <= 0) { + this.vikingArmy.splice(this.vikingArmy.indexOf(viking), 1); + } + + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } + + // Helper method to get a random soldier + getRandom(array) { + return array[Math.floor(Math.random() * array.length)]; + } + }