diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..551d28c59 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,123 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return "Odin Owns You All!"; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const randomVikingIndex = Math.floor( + Math.random() * this.vikingArmy.length + ); + + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const viking = this.vikingArmy[randomVikingIndex]; + const saxon = this.saxonArmy[randomSaxonIndex]; + const result = saxon.receiveDamage(viking.strength); + + if (saxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + + return result; + } + + saxonAttack() { + const randomVikingIndex = Math.floor( + Math.random() * this.vikingArmy.length + ); + + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const viking = this.vikingArmy[randomVikingIndex]; + const saxon = this.saxonArmy[randomSaxonIndex]; + const result = viking.receiveDamage(saxon.strength); + + if (viking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + + return result; + } + + // BONUS + // This could be used to refactor vikingAttack and saxonAttack + // attack(attackingArmy, defendingArmy, attackerIndex, defenderIndex) { + // const attacker = attackingArmy[attackerIndex]; + // const defender = defendingArmy[defenderIndex]; + // + // const result = defender.receiveDamage(attacker.strength); + // + // if (defender.health <= 0) { + // defendingArmy.splice(defenderIndex, 1); + // } + // + // return result; + // } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +}