From 205b1b2586fc1784115008eea3aeebd4bbe2bbec Mon Sep 17 00:00:00 2001 From: nathaliemar Date: Mon, 14 Apr 2025 17:16:44 +0200 Subject: [PATCH] Solved lab --- src/viking.js | 93 ++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 89 insertions(+), 4 deletions(-) diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..ea0bc94f2 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,96 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + this.health = health; + this.strength = strength; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) + return `${this.name} has received ${damage} points of damage`; + return `${this.name} has died in act of combat`; + } + battleCry() { + return "Odin Owns You All!"; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + constructor(health, strength) { + super(health, strength); + this.health = health; + this.strength = strength; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) + return `A Saxon has received ${damage} points of damage`; + return `A Saxon has died in combat`; + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + addViking(viking) { + this.vikingArmy.push(viking); + } + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + vikingAttack() { + function generateRandomIndex(arr) { + return Math.floor(Math.random() * arr.length); + } + const randomSaxonIndex = generateRandomIndex(this.saxonArmy); + const randomSaxon = this.saxonArmy[randomSaxonIndex]; + const randomViking = this.vikingArmy[generateRandomIndex(this.vikingArmy)]; + const result = randomSaxon.receiveDamage(randomViking.strength); + + if (randomSaxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + return result; + } + saxonAttack() { + function generateRandomIndex(arr) { + return Math.floor(Math.random() * arr.length); + } + const randomVikingIndex = generateRandomIndex(this.vikingArmy); + const randomSaxon = this.saxonArmy[generateRandomIndex(this.saxonArmy)]; + const randomViking = this.vikingArmy[randomVikingIndex]; + const result = randomViking.receiveDamage(randomSaxon.strength); + + if (randomViking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + return result; + } + showStatus() { + if (!this.saxonArmy.length) + return "Vikings have won the war of the century!"; + if (!this.vikingArmy.length) + return "Saxons have fought for their lives and survived another day..."; + return "Vikings and Saxons are still in the thick of battle."; + } +}