diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..7196ef2bc 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,114 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack(){ + return this.strength; + } + + receiveDamage(damage){ + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health -= damage; + + if(this.health > 0) { + return (`${this.name} has received ${damage} points of damage`) + } else { + return (`${this.name} has died in act of combat`) + } + } + + battleCry() { + return ("Odin Owns You All!"); + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + constructor(health, strength) { + super(health, strength) ; + } + + receiveDamage(damage) { + this.health -= damage; + + if(this.health > 0) { + return (`A Saxon has received ${damage} points of damage`); + } else { + return (`A Saxon has died in combat`) + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(Viking) { + this.vikingArmy.push(Viking); + } + + addSaxon(Saxon) { + this.saxonArmy.push(Saxon); + } + + vikingAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + + const randomSaxon = this.saxonArmy[randomSaxonIndex]; + const randomViking = this.vikingArmy[randomVikingIndex]; + + const result = randomSaxon.receiveDamage(randomViking.strength); + + if (randomSaxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + + return result; + + } + + saxonAttack() { + const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + + const randomViking = this.vikingArmy[randomVikingIndex]; + const randomSaxon = this.saxonArmy[randomSaxonIndex]; + + const result = randomViking.receiveDamage(randomSaxon.strength); + + if (randomViking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + }else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + }else { + return "Vikings and Saxons are still in the thick of battle."; + } + } + +} \ No newline at end of file