From a26090f93ecb28204f2b6a9a9f0421727c045c70 Mon Sep 17 00:00:00 2001 From: Pedram Ghane Date: Sun, 11 May 2025 12:35:44 +0200 Subject: [PATCH] done --- src/viking.js | 112 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 108 insertions(+), 4 deletions(-) diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..d4b9f6268 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,115 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + receiveDamage(damage) { + this.health -= damage; + + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return "Odin Owns You All!"; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + constructor(health, strength) { + super(health, strength); + } + + receiveDamage(damage) { + this.health -= damage; + + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(vikingObj) { + this.vikingArmy.push(vikingObj); + } + + addSaxon(saxonObj) { + this.saxonArmy.push(saxonObj); + } + + vikingAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomVikingIndex = Math.floor( + Math.random() * this.vikingArmy.length + ); + + const saxon = this.saxonArmy[randomSaxonIndex]; + const viking = this.vikingArmy[randomVikingIndex]; + + const result = saxon.receiveDamage(viking.strength); + + if (saxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + + return result; + } + + saxonAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomVikingIndex = Math.floor( + Math.random() * this.vikingArmy.length + ); + + const saxon = this.saxonArmy[randomSaxonIndex]; + const viking = this.vikingArmy[randomVikingIndex]; + + const result = viking.receiveDamage(saxon.strength); + + if (viking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + + return result; + } + + showStatus() { + if (!this.saxonArmy.length) { + return "Vikings have won the war of the century!"; + } else if (!this.vikingArmy.length) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +}