diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..00381edd5 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,112 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health,strength){ + this.health = health; + this.strength = strength; + }; + attack(){ + return this.strength; + }; + receiveDamage(damage){ + this.health -=damage; + }; +} // Viking -class Viking {} +class Viking extends Soldier{ + constructor(name,health,strength){ + super(health,strength); + this.name = name; + }; + + receiveDamage(damage){ + this.health -= damage; + if( this.health > 0){ + return `${this.name} has received ${damage} points of damage` + } else{ + return `${this.name} has died in act of combat` + }; + + }; + + battleCry(){ + return ("Odin Owns You All!"); + } + +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage){ + this.health -= damage; + if( this.health > 0){ + return `A Saxon has received ${damage} points of damage` + } else{ + return `A Saxon has died in combat` + }; + } +} // War -class War {} +class War { + + vikingArmy = []; + saxonArmy = []; + + addViking(viking){ + //this add vikings + this.vikingArmy.push(viking); + }; + + addSaxon(saxon){ + this.saxonArmy.push(saxon) + }; + + + + vikingAttack(){ + let viking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + let saxonIndex = Math.floor(Math.random()* this.saxonArmy.length); + let saxon = this.saxonArmy[saxonIndex]; + + // should make a Saxon receiveDamage() equal to the strength of a Viking + let hitMessage = saxon.receiveDamage(viking.strength); + + if (saxon.health <=0){ + this.saxonArmy.splice(saxonIndex,1) + } + + return hitMessage; + + }; + + saxonAttack(){ + let saxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + let vikingIndex = Math.floor(Math.random()* this.vikingArmy.length); + let viking = this.vikingArmy[vikingIndex]; + + // should make a Saxon receiveDamage() equal to the strength of a Viking + let hitMessage = viking.receiveDamage(saxon.strength); + + if (viking.health <=0){ + this.vikingArmy.splice(vikingIndex,1) + } + + return hitMessage; + } + + + showStatus(){ + let status = ""; + if (this.saxonArmy.length === 0 ){ + status = "Vikings have won the war of the century!" }; + if(this.vikingArmy.length === 0){ + status = "Saxons have fought for their lives and survived another day..." }; + if ( this.vikingArmy.length > 0 && this.saxonArmy.length > 0){ + status = "Vikings and Saxons are still in the thick of battle."}; + + return status; + } + + +}