diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..057b4ded0 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,70 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength;this.health = health; + this.strength = strength; + //this.damage = damage; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + //return this.health - this.damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > damage) { + return (`${this.name} has received ${damage} points of damage`); + } else { + return (`${this.name} has died in act of combat`); + } + } battleCry() { + return "Odin Owns You All!"; + } + +} // Saxon -class Saxon {} +class Saxon extends Soldier { + + super (health, strength){ + this.health = health; + this.strength = strength; + + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return (`A Saxon has received ${damage} points of damage`); + } else { + return (`A Saxon has died in combat`); + } + } +} // War -class War {} +class War { + constructor () { + this.vikingArmy = []; + this.saxonArmy = [] ; + } + addViking(Viking) { + this.vikingArmy.push(Viking); + } + addSaxon(Saxon) { + this.saxonArmy.push(Saxon); + } +}