From 77fbca23d8254c271c4da5f98a770ae62b2c0800 Mon Sep 17 00:00:00 2001 From: Sitripi0 <216026207+Sitripi0@users.noreply.github.com> Date: Tue, 24 Jun 2025 23:42:38 +0200 Subject: [PATCH] solved lab (nobonus) --- src/viking.js | 65 +++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 61 insertions(+), 4 deletions(-) diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..3214bbcd9 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,68 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + + }; + + attack() { + return this.strength; + }; + receiveDamage(damage) { + this.health = this.health - damage; + }; +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + + super(health, strength) + this.name = name; + + } + + receiveDamage(damage) { + + this.health = this.health - damage; + + if (this.health > 0) { + + return `${this.name} has received ${damage} points of damage`; + + } else { + return `${this.name} has died in act of combat` + } + + }; + + + + battleCry() { + return `Odin Owns You All!`; + + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + constructor(health, strength) { + super(health, strength); // Call parent constructor + } + + receiveDamage(damage) { + this.health -= damage; // Subtract damage from current health + + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} + + // War -class War {} +class War { }