diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..3f50b7e3a 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,112 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health = this.health -= damage; + + } + +} // Viking -class Viking {} + + +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + /*attack() { + return this.strength; + } */ + + receiveDamage(damage) { + this.health -= damage; + if(this.health > 0) { + return `${this.name} has received ${damage} points of damage` + } else if(this.health <= 0 ) { + return `${this.name} has died in act of combat` + } + } + + + battleCry() { + return `Odin Owns You All!`; + } + +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage` + } else if (this.health <= 0) { + return `A Saxon has died in combat`; + } + } +} // War -class War {} + class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy =[]; + } + addViking(viking) { + this.vikingArmy.push(viking); + } + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + let randomSaxonIndex = Math.floor(Math.random()*this.saxonArmy.length); + let randomSaxon = this.saxonArmy[randomSaxonIndex]; + + let randomVikingIndex = Math.floor(Math.random()*this.vikingArmy.length); + let randomViking = this.vikingArmy[randomVikingIndex]; + + let result = randomSaxon.receiveDamage(randomViking.strength); + + if (randomSaxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + return result; + } + + saxonAttack() { + let randomSaxonIndex = Math.floor(Math.random()*this.saxonArmy.length); + let randomSaxon = this.saxonArmy[randomSaxonIndex]; + + let randomVikingIndex = Math.floor(Math.random()*this.vikingArmy.length); + let randomViking = this.vikingArmy[randomVikingIndex]; + + let result = randomViking.receiveDamage(randomSaxon.strength); + + if (randomViking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return `Vikings have won the war of the century!` + } else if (this.vikingArmy.length === 0) { + return `Saxons have fought for their lives and survived another day...` + } else { + return `Vikings and Saxons are still in the thick of battle.` + } + } +}