From 6517edd2c69c204fc87d364ee257d48b463ee141 Mon Sep 17 00:00:00 2001 From: karunya10 Date: Sun, 13 Jul 2025 12:14:40 +0200 Subject: [PATCH] Implemented viking --- src/viking.js | 112 ++++++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 108 insertions(+), 4 deletions(-) diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..c95a35e30 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,115 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health = this.health - damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health = this.health - damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return "Odin Owns You All!"; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health = this.health - damage; + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + vikingAttack() { + return this.genericAttack(this.vikingArmy, this.saxonArmy); + // let randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + // let randomSaxon = this.saxonArmy[randomSaxonIndex]; + // let randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + // let randomViking = this.vikingArmy[randomVikingIndex]; + + // let saxonDamage = randomSaxon.receiveDamage(randomViking.strength); + + // if (randomSaxon.health <= 0) { + // this.saxonArmy.splice(randomSaxonIndex, 1); + // } + // return saxonDamage; + } + saxonAttack() { + return this.genericAttack(this.saxonArmy, this.vikingArmy); + // let randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + // let randomSaxon = this.saxonArmy[randomSaxonIndex]; + // let randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + // let randomViking = this.vikingArmy[randomVikingIndex]; + + // let vikingDamage = randomViking.receiveDamage(randomSaxon.strength); + // if (randomViking.health <= 0) { + // this.vikingArmy.splice(randomVikingIndex, 1); + // } + + // return vikingDamage; + } + + genericAttack(attackerArmy, defenderArmy) { + let attackerIndex = Math.floor(Math.random() * attackerArmy.length); + let defenderIndex = Math.floor(Math.random() * defenderArmy.length); + + let randomAttacker = attackerArmy[attackerIndex]; + let randomDefender = defenderArmy[defenderIndex]; + + const result = randomDefender.receiveDamage(randomAttacker.strength); + + if (randomDefender.health <= 0) { + defenderArmy.splice(defenderIndex, 1); + } + + return result; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +}