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{
"controlify.placeholder": "%1$s",
"controlify.gui.carousel.title": "Controllers",
"controlify.gui.carousel.no_controllers": "No controllers connected.",
"controlify.gui.carousel.entry.settings": "Settings",
"controlify.gui.carousel.entry.use": "Use",
"controlify.gui.carousel.entry.in_use": "Currently in use",
"controlify.gui.carousel.entry.keyboard_mouse": "Keyboard & Mouse",
"controlify.gui.carousel.controller_not_detected_btn": "Controller not detected?",
"controlify.gui.carousel.controller_not_detected_btn.tooltip": "Open the wiki to troubleshoot why your controller is not working.",
"controlify.gui.carousel.donate": "Donate!",
"controlify.gui.carousel.art_credit": "Controller art by %s.",
"controlify.gui.global_settings.title": "Global Settings",
"controlify.gui.natives": "Natives",
"controlify.gui.load_vibration_natives": "Load Natives",
"controlify.gui.load_vibration_natives.tooltip": "If enabled, Controlify will download and load native libraries on launch to enable support for enhanced features such as vibration and gyro. The download process only happens once and only downloads for your specific OS. Disabling this will not delete the natives, it just won't load them.",
"controlify.gui.load_vibration_natives.tooltip.warning": "You must enable vibration support per-controller as well as this setting.",
"controlify.gui.custom_natives_path": "Custom Natives Path",
"controlify.gui.custom_natives_path.tooltip": "Specify a custom folder where Controlify will save and load it's native libraries. This is an absolute path and is not relative to .minecraft. If you enter an invalid directory, this will be reset. Leave blank for default.",
"controlify.gui.custom_natives_path.tooltip.warning": "This is an advanced setting. Don't touch it if you don't know what you're doing!",
"controlify.gui.custom_natives_path.none": "Not set",
"controlify.gui.server_options": "Server Options",
"controlify.gui.miscellaneous": "Miscellaneous",
"controlify.gui.reach_around": "Block Reach Around",
"controlify.gui.reach_around.tooltip": "If enabled, you can interact with the block you are standing on in the direction you are looking.",
"controlify.gui.reach_around.tooltip.parity": "This is parity with bedrock edition where you can also do this.",
"controlify.gui.reach_around.tooltip.warning": "WARNING: This is an unfair advantage over other players without Controlify, and you will likely be flagged by many anti-cheats. This should only be used in situations where everyone playing recognises that you have this ability and are okay with it.",
"controlify.gui.server_controlled": "The server you are playing on is controlling this setting.",
"controlify.reach_around.off": "OFF",
"controlify.reach_around.singleplayer_only": "Singleplayer Only",
"controlify.reach_around.singleplayer_and_lan": "Singleplayer and LAN",
"controlify.reach_around.everywhere": "Everywhere",
"controlify.gui.ui_sounds": "UI Sounds",
"controlify.gui.ui_sounds.tooltip": "If enabled, Controlify will play UI sounds when you interact with the UI, like in legacy console editions of Minecraft.",
"controlify.gui.allow_server_rumble": "Allow Server Vibration",
"controlify.gui.allow_server_rumble.tooltip": "Accepts vibration packets from servers and vibrates your controller. If a server is doing this maliciously you can turn it off here.",
"controlify.gui.notify_low_battery": "Notify Low Battery",
"controlify.gui.notify_low_battery.tooltip": "A toast will appear when your wireless controller's battery becomes low. (EXPERIMENTAL)",
"controlify.gui.out_of_focus_input": "Out of Focus Input",
"controlify.gui.out_of_focus_input.tooltip": "If enabled, Controlify will still receive input even if the game window is not focused.",
"controlify.gui.keyboard_movement": "Keyboard-like Movement",
"controlify.gui.keyboard_movement.tooltip": "Emulates keyboard WASD when using analog inputs like a thumbstick. This also applies to boat handling. This may be required on servers with harsh anti-cheats.\nEnabling this option bypasses the whitelist below and enables it for all servers.",
"controlify.gui.add_server_to_keyboard_move_whitelist": "Add current server to whitelist",
"controlify.gui.add_server_to_keyboard_move_whitelist.tooltip": "Adds the current server you're on to the keyboard-like movement list.",
"controlify.gui.keyboard_movement_whitelist": "Keyboard-like Movement Whitelist",
"controlify.gui.keyboard_movement_whitelist.tooltip": "A list of servers that will have keyboard-like movement enabled. This is a list of server IPs. Servers listed here will have keyboard-like movement even if the option above is disabled.",
"controlify.gui.ingame_button_guide_scale": "Ingame Button Guide Scale",
"controlify.gui.ingame_button_guide_scale.tooltip": "How big the ingame button guide is. This is a percentage of the currently selected GUI scale. 100% will match the usual scale.",
"controlify.gui.ingame_button_guide_scale.tooltip.warning": "This may cause scaling issues that will make it to look bad at anything but 100%.",
"controlify.gui.open_issue_tracker": "Open Issue Tracker",
"controlify.gui.use_enhanced_steam_deck_driver": "Use Enhanced Steam Deck Driver",
"controlify.gui.use_enhanced_steam_deck_driver.tooltip": "If enabled, Controlify will use an enhanced driver for the Steam Deck to improve compatibility and performance. This is experimental and may have bugs. This driver requires Decky Loader to be installed on your Deck.",
"controlify.gui.copy_debug_dump": "Copy Debug Dump To Clipboard",
"controlify.gui.copy_debug_dump.tooltip": "Copies a Controlify debug dump to your clipboard. You may be asked to use this if you are seeking support.",
"controlify.gui.new_options": "New This Update",
"controlify.gui.new_options.tooltip": "A showcase of the new options in the latest updates.",
"controlify.gui.new_options.label": "This option is new!",
"controlify.gui.battery_level": "Your controller battery is currently %s.",
"controlify.gui.custom_name": "Display Name",
"controlify.gui.custom_name.tooltip": "Name to display for this controller throughout Minecraft.",
"controlify.gui.config.category.basic": "Basic",
"controlify.gui.config.group.sensitivity": "Sensitivity",
"controlify.gui.horizontal_look_sensitivity": "Horizontal Look Sensitivity",
"controlify.gui.horizontal_look_sensitivity.tooltip": "How fast the camera moves horizontally when looking around.",
"controlify.gui.vertical_look_sensitivity": "Vertical Look Sensitivity",
"controlify.gui.vertical_look_sensitivity.tooltip": "How fast the camera moves vertically when looking around.",
"controlify.gui.vmouse_sensitivity": "Virtual Mouse Sensitivity",
"controlify.gui.vmouse_sensitivity.tooltip": "How fast the virtual mouse moves.",
"controlify.gui.invert_vertical_look": "Invert Look Y-Axis",
"controlify.gui.invert_vertical_look.tooltip": "Inverts the look y-axis. e.g. up becomes down and vice versa.",
"controlify.gui.reduce_aiming_sensitivity": "Reduce Aiming Sensitivity",
"controlify.gui.reduce_aiming_sensitivity.tooltip": "Reduce the sensitivity when aiming.",
"controlify.gui.look_input_curve": "Look Input Curve",
"controlify.gui.look_input_curve.tooltip": "Adjusts how the look input from the joystick is interpreted. A linear curve means the look speed is directly proportional to how far the joystick is pushed. A more exponential curve means small movements of the joystick result in smaller look speeds, and larger movements result in much larger look speeds.",
"controlify.gui.config.group.controls": "Controls",
"controlify.gui.toggle_sneak": "Sneak",
"controlify.gui.toggle_sneak.tooltip": "How the state of the sneak button behaves.",
"controlify.gui.toggle_sprint": "Sprint",
"controlify.gui.toggle_sprint.tooltip": "How the state of the sprint button behaves.",
"controlify.gui.auto_jump": "Auto Jump",
"controlify.gui.auto_jump.tooltip": "If the player should automatically jump when you reach a block.",
"controlify.gui.no_fly_drifting": "No Fly Drifting",
"controlify.gui.no_fly_drifting.tooltip": "Disables the slight drifting when you let go of the controls.",
"controlify.gui.is_lce": "LCE Style Controls",
"controlify.gui.is_lce.tooltip": "Makes the controller feeling similar to the Legacy Console Edition.",
"controlify.config.group.accessibility": "Accessibility",
"controlify.gui.show_ingame_guide": "Show Ingame Button Guide",
"controlify.gui.show_ingame_guide.tooltip": "Show a HUD in-game displaying actions you can do with controller buttons.",
"controlify.gui.ingame_button_guide_position": "Ingame Button Guide Position",
"controlify.gui.ingame_button_guide_position.tooltip": "Where the ingame button guide is positioned.",
"controlify.gui.guide_verbosity": "Guide Verbosity",
"controlify.gui.guide_verbosity.tooltip": "How much information is shown in button guides.",
"controlify.gui.show_screen_guide": "Show Screen Button Guide",
"controlify.gui.show_screen_guide.tooltip": "Show various helpers in GUIs to assist in using controller input.",
"controlify.gui.show_keyboard": "Show On-Screen Keyboard",
"controlify.gui.show_keyboard.tooltip": "Shows an on-screen keyboard when required. A pop-up keyboard will appear when you focus on a text box, and a static keyboard will appear in the chat screen.",
"controlify.gui.chat_screen_offset": "On-screen keyboard height",
"controlify.gui.chat_screen_offset.tooltip": "How far up the system on-screen keyboard is. This shifts up the chat box so you can see the chat whilst typing.\nThis is extremely useful on the steamdeck.",
"controlify.gui.controller_theme": "Controller Theme",
"controlify.gui.controller_theme.tooltip": "The theme to use for rendering controller buttons.",
"controlify.config.group.deadzones": "Deadzones",
"controlify.gui.left_stick": "Left Stick",
"controlify.gui.right_stick": "Right Stick",
"controlify.gui.axis_deadzone": "%s Deadzone",
"controlify.gui.axis_deadzone.tooltip": "How far '%s' axis needs to be pushed before registering input.",
"controlify.gui.stickdrift_warning": "Warning: Setting this too low will cause stickdrift! This is where the internals of your controller become mis-calibrated and register small amounts of input when there shouldn't be.",
"controlify.gui.auto_calibration": "Automatic Calibration",
"controlify.gui.auto_calibration.tooltip": "Automatically calibrate the deadzones and gyro of your controller.",
"controlify.gui.button_activation_threshold": "Button Activation Threshold",
"controlify.gui.button_activation_threshold.tooltip": "How far a button needs to be pushed before registering as pressed.",
"controlify.config.category.advanced": "Advanced",
"controlify.gui.mixed_input": "Mixed Input",
"controlify.gui.mixed_input.tooltip": "If enabled, Controlify will allow you to use both this controller and keyboard/mouse at the same time. This should be used when pairing with Steam Input, where certain advanced controller actions needs to be mapped to these inputs, rather than a gamepad. Be aware, this prevents you from entering normal keyboard/mouse mode whilst this controller is in use.",
"controlify.gui.controller_mapping.explanation": "Controller mapping allows you to convert your current controller inputs into something else. You can, for example, emulate a gamepad with a flightstick directly in-game.",
"controlify.gui.group.controller_mapping": "Controller Mapping",
"controlify.gui.create_gamepad_mapping": "Map to Gamepad",
"controlify.gui.create_gamepad_mapping.tooltip": "Create a mapping that emulates a generic gamepad, with ABXY, d-pad, triggers, etc.",
"controlify.gui.clear_mapping": "Clear Mapping",
"controlify.gui.clear_mapping.tooltip": "Clears the current mapping for this controller and uses the raw inputs.",
"controlify.gui.group.vibration": "Vibration",
"controlify.gui.group.vibration.tooltip": "Adjust how your controller vibrates.",
"controlify.gui.allow_vibrations": "Allow Vibration",
"controlify.gui.allow_vibrations.tooltip": "If the controller should vibrate when you do certain actions.",
"controlify.gui.allow_vibrations.not_available": "You controller does not support vibration or the vibration natives are not loaded.",
"controlify.gui.hd_haptics": "HD Haptics",
"controlify.gui.hd_haptics.tooltip": "Enables experimental HD haptics support for your DualSense controller.",
"controlify.gui.group.gyro": "Gyro",
"controlify.gui.group.gyro.tooltip": "Adjust how Controlify treats your controller's built in gyroscope.\nA gyroscope determines how the controller is rotated.",
"controlify.gui.group.gyro.no_gyro.tooltip": "This controller does not support Gyro. You must have a DualSense™ controller or other compatible controller to use this feature.",
"controlify.gui.group.gyro.no_gyro_steamdeck.tooltip": "Steam Deck's gyroscope does not currently work with Controlify. For now, use Steam Input to emulate gyro to work as a mouse.",
"controlify.gui.gyro_look_sensitivity": "Look Sensitivity",
"controlify.gui.gyro_look_sensitivity.tooltip": "The percentage of the real-world rotation of your controller to use as look input. For example, rotating your controller 90 degrees, will move the camera 90 degrees, at 100%.\nThe pitch of your controller is used as up/down and the roll and yaw is used for left/right.\nThis sensitivity is completely independent of the regular horizontal and vertical sensitivity settings.",
"controlify.gui.gyro_behaviour": "Gyro Behaviour",
"controlify.gui.gyro_behaviour.tooltip": "How the gyroscope input should be interpreted as look input.",
"controlify.gui.gyro_behaviour.absolute": "Absolute",
"controlify.gui.gyro_behaviour.absolute.tooltip": "Absolute: Equivalent to moving the mouse in a direction.",
"controlify.gui.gyro_behaviour.relative": "Relative",
"controlify.gui.gyro_behaviour.relative.tooltip": "Relative: Equivalent to moving a thumbstick in a direction.",
"controlify.gui.gyro_yaw_mode": "Yaw Mode",
"controlify.gui.gyro_yaw_mode.tooltip": "Determine how the gyro should move the left/right axis.",
"controlify.gui.gyro_yaw_mode.tooltip.yaw_only": "Use the gyroscope's yaw value: rotate the controller left/right, whilst not tilting the controller.",
"controlify.gui.gyro_yaw_mode.tooltip.roll_only": "Use the gyroscope's roll value: tilt the controller side to side.",
"controlify.gui.gyro_yaw_mode.tooltip.both": "Use both the gyroscope's yaw and roll values. Both rotating the controller left/right and tilting it side to side will move the left/right axis.",
"controlify.gui.gyro_invert_x": "Invert X",
"controlify.gui.gyro_invert_x.tooltip": "Invert the left/right rotation of the gyroscope look direction.",
"controlify.gui.gyro_invert_y": "Invert Y",
"controlify.gui.gyro_invert_y.tooltip": "Invert the up/down rotation of the gyroscope look direction.",
"controlify.gui.gyro_requires_button": "Require Button",
"controlify.gui.gyro_requires_button.tooltip": "How the gyro button behaves. (scroll down to controls).",
"controlify.gui.gyro_requires_button.tooltip.on": "Use gyroscope while the gyro bind is pressed down.",
"controlify.gui.gyro_requires_button.tooltip.invert": "Use gyroscope while the gyro bind is not pressed down.",
"controlify.gui.gyro_requires_button.tooltip.toggle": "Toggle the use of gyroscope with the gyro bind.",
"controlify.gui.gyro_requires_button.tooltip.off": "Always use the gyroscope.",
"controlify.gui.flick_stick": "Flick Stick",
"controlify.gui.flick_stick.tooltip": "Changes the behaviour of the look up/down/left/right binds to rotate the look direction 90 degrees in the respected direction upon press. This should be combined with gyro look to get the most accurate and fast aiming.",
"controlify.gui.flick_animation_ticks": "Flick Duration",
"controlify.gui.flick_animation_ticks.tooltip": "Changes the amount of time (in Milliseconds) of the animation when using the Flick Stick.",
"controlify.gui.group.advanced": "Advanced",
"controlify.gui.group.advanced.tooltip": "Settings you probably shouldn't touch!.",
"controlify.gui.screen_repeat_navi_delay": "Screen Repeat Navigation Delay",
"controlify.gui.screen_repeat_navi_delay.tooltip": "How fast a screen navigation action repeats.",
"controlify.gui.test_vibration": "Test Vibration",
"controlify.gui.test_vibration.tooltip": "Test the vibration of your controller.",
"controlify.gui.show_keyboard.off": "Off",
"controlify.gui.show_keyboard.controlify": "Controlify",
"controlify.gui.show_keyboard.system": "System",
"controlify.deadzone_group.controlify.left_stick": "Left Stick",
"controlify.deadzone_group.controlify.right_stick": "Right Stick",
"controlify.gui.radial_menu": "Radial Menu",
"controlify.gui.radial_menu.tooltip": "Open up the radial menu to configure what each button does.",
"controlify.gui.radial_menu.btn_text": "CONFIGURE",
"controlify.gui.radial_menu.btn_focus_timeout": "Radial Menu: Button Focus Timeout",
"controlify.gui.radial_menu.btn_focus_timeout.tooltip": "How long (in milliseconds) the radial menu button stays focused (active) after centering the right stick.",
"controlify.gui.group.controls": "Controls",
"controlify.gui.group.controls.tooltip": "Adjust the controller controls.",
"controlify.gui.reset_all_binds": "Reset All Binds",
"controlify.gui.reset_all_binds.tooltip": "Sets all binds to their default values. This can be undone by pressing the undo button.",
"controlify.gui.bind_input_awaiting": "Press any button",
"controlify.gui.bind.currently_bound_to": "Currently bound to %s",
"controlify.gui.bind.default_bound_to": "Default bound to %s",
"controlify.gui.format.ticks": "%s ticks",
"controlify.gui.format.hold_toggle.hold": "Hold",
"controlify.gui.format.hold_toggle.toggle": "Toggle",
"controlify.gui.format.open": "OPEN URL",
"controlify.gui.format.top": "Top",
"controlify.gui.format.bottom": "Bottom",
"controlify.gui.button": "Controller Settings...",
"controlify.gui.controller_unavailable": "Controller unavailable and cannot be edited.",
"controlify.gui.no_sdl.title": "Controlify Native Library Incompatible",
"controlify.gui.no_sdl.message": "Controlify uses an extra native library to add more features for controller support. Your system does not support this library. You will be missing out on features such as:\n - controller vibration\n - enhanced controller identification\n - gyroscope controls",
"controlify.new_features.title": "Controlify updated to %s!",
"controlify.new_features.1.5.0": "Added a radial menu that can be configured to any action you want. You can find it in your controller settings.",
"controlify.vibration_strength.controlify.master": "Master",
"controlify.vibration_strength.controlify.master.tooltip": "The strength of all vibrations. Will also affect the strength of all other sources.",
"controlify.vibration_strength.controlify.player": "Player",
"controlify.vibration_strength.controlify.player.tooltip": "Effects that are specific to the player, such as taking damage or eating food.",
"controlify.vibration_strength.controlify.world": "World",
"controlify.vibration_strength.controlify.world.tooltip": "Effects that are specific to the world, such as breaking blocks or placing blocks.",
"controlify.vibration_strength.controlify.interaction": "Interaction",
"controlify.vibration_strength.controlify.interaction.tooltip": "Effects that are specific to interacting like breaking blocks or using items.",
"controlify.vibration_strength.controlify.gui": "GUI",
"controlify.vibration_strength.controlify.gui.tooltip": "Various effects in GUIs such as anvil use.",
"controlify.vibration_strength.controlify.global_event": "Global Event",
"controlify.vibration_strength.controlify.global_event.tooltip": "When a global event occurs such as wither spawn or ender dragon death.",
"controlify.vibration_strength.controlify.misc": "Misc",
"controlify.vibration_strength.controlify.misc.tooltip": "Miscellaneous effects.",
"controlify.toast.vmouse_enabled.title": "Virtual Mouse Enabled",
"controlify.toast.vmouse_enabled.description": "Controlify virtual mouse is now enabled for this screen.",
"controlify.toast.vmouse_disabled.title": "Virtual Mouse Disabled",
"controlify.toast.vmouse_disabled.description": "Controlify virtual mouse is now disabled for this screen.",
"controlify.toast.vmouse_unavailable.title": "Virtual Mouse Unavailable",
"controlify.toast.vmouse_unavailable.description": "This screen is forcing a specific virtual mouse mode and you cannot change it.",
"controlify.toast.controller_connected.title": "Controller Connected",
"controlify.toast.controller_connected.description": "A controller named `%s` has been connected. It has automatically been switched to.",
"controlify.toast.controller_disconnected.title": "Controller Disconnected",
"controlify.toast.controller_disconnected.description": "'%s' was disconnected.",
"controlify.toast.faulty_input.title": "Controller disabled",
"controlify.toast.faulty_input.description": "The controller was found to conflict with the keyboard and mouse and is now disabled. Increase deadzone values or check joystick mapping to fix.",
"controlify.toast.low_battery.title": "Low Battery",
"controlify.toast.low_battery.message": "Your controller '%s' is on %s. Please charge it soon.",
"controlify.toast.setup_in_config.title": "Controllers found!",
"controlify.toast.setup_in_config.description": "To use with Controlify, go to %s -> %s -> %s.",
"controlify.toast.reach_around_disallowed.title": "Reach-around prohibited",
"controlify.toast.reach_around_disallowed.description": "This server has prohibited the use of reach-around block placement that you have enabled.",
"controlify.toast.unmapped_joystick.title": "Joystick needs configuring!",
"controlify.toast.unmapped_joystick.description": "%s is a joystick, meaning it has an abstract number of inputs, and controls cannot be automatically set. You must manually configure your controls in the settings. If this is a mistake, you are most likely on Linux!",
"controlify.toast.new_server.title": "New server detected",
"controlify.toast.new_server.description": "Ensure this server's rules allow controller analog movement. If not, add the server to the keyboard-like movement list in Controlify's global settings.",
"controlify.toast.fail_conf_load.title": "Controller config failed to load",
"controlify.toast.fail_conf_load.desc": "Your controller's config has been reset because there was an error. Please report this and submit your latest.log.",
"controlify.sdl3_onboarding.title": "Controlify Native Library",
"controlify.sdl3_onboarding.message": "Many features in Controlify require an extra library that needs to be downloaded for your system. If you do not download this library, you will lose access to many features such as: controller vibration, gyroscope control, better controller identification. This is a seamless process and will only take a few seconds. If you choose no, you may change your mind later in Controlify settings, but you won't have access to these features in the meantime.",
"controlify.sdl3_onboarding.message_mac": "Because you are on macOS ARM, this library is required for any sort of controller identification. Without it, all controllers will be unidentified. This will severely impact on user experience if you choose not to download them.",
"controlify.sdl3_onboarding.question": "Would you like to download them?",
"controlify.downloading_sdl.title": "Downloading SDL",
"controlify.downloading_sdl.info": "Downloading an update to the native library Controlify uses. You are seeing this because you have chosen to download natives on first-launch.\nThis will only take a few seconds.",
"controlify.controller_theme.default": "Default",
"controlify.controller_theme.xbox_one": "Xbox",
"controlify.controller_theme.dualshock4": "PS4",
"controlify.controller_theme.steam_deck": "Steam Deck",
"controlify.bluetooth_warning.title": "Controller connected via Bluetooth",
"controlify.bluetooth_warning.desc": "Some controllers may be missing features when connected via Bluetooth. For example, HD haptics on DualSense. If you think you are missing a feature, try using USB before reporting.",
"controlify.bluetooth_warning.dont_show": "Don't show again",
"controlify.binding.controlify.walk_forward": "Walk Forward",
"controlify.binding.controlify.walk_backward": "Walk Backward",
"controlify.binding.controlify.strafe_left": "Strafe Left",
"controlify.binding.controlify.strafe_right": "Strafe Right",
"controlify.binding.controlify.look_up": "Look Up",
"controlify.binding.controlify.look_down": "Look Down",
"controlify.binding.controlify.look_left": "Look Left",
"controlify.binding.controlify.look_right": "Look Right",
"controlify.binding.controlify.gyro_button": "Gyro Button",
"controlify.binding.controlify.jump": "Jump",
"controlify.binding.controlify.sneak": "Sneak",
"controlify.binding.controlify.attack": "Attack",
"controlify.binding.controlify.use": "Use",
"controlify.binding.controlify.sprint": "Sprint",
"controlify.binding.controlify.next_slot": "Next Hotbar Slot",
"controlify.binding.controlify.prev_slot": "Previous Hotbar Slot",
"controlify.binding.controlify.hotbar_load_radial": "Load Creative Hotbar",
"controlify.binding.controlify.hotbar_save_radial": "Save Creative Hotbar",
"controlify.binding.controlify.hotbar_item_select_radial": "Hotbar Slot Select Radial",
"controlify.binding.controlify.pause": "Pause Game",
"controlify.binding.controlify.inventory": "Open Inventory",
"controlify.binding.controlify.change_perspective": "Change Perspective",
"controlify.binding.controlify.swap_hands": "Swap Hands",
"controlify.binding.controlify.open_chat": "Open Chat",
"controlify.binding.controlify.gui_press": "GUI Press",
"controlify.binding.controlify.gui_back": "GUI Back",
"controlify.binding.controlify.gui_next_tab": "GUI Next Tab",
"controlify.binding.controlify.gui_prev_tab": "GUI Previous Tab",
"controlify.binding.controlify.gui_abstract_action_1": "GUI Abstract Action 1",
"controlify.binding.controlify.gui_abstract_action_1.desc": "A generic binding that may do different things depending on the current screen.",
"controlify.binding.controlify.gui_abstract_action_2": "GUI Abstract Action 2",
"controlify.binding.controlify.gui_abstract_action_2.desc": "A generic binding that may do different things depending on the current screen.",
"controlify.binding.controlify.gui_abstract_action_3": "GUI Abstract Action 3",
"controlify.binding.controlify.gui_abstract_action_3.desc": "A generic binding that may do different things depending on the current screen.",
"controlify.binding.controlify.inv_select": "Select Item",
"controlify.binding.controlify.inv_quick_move": "Quick Move",
"controlify.binding.controlify.inv_take_half": "Take Half",
"controlify.binding.controlify.drop": "Drop Item",
"controlify.binding.controlify.drop_stack": "Drop Stack",
"controlify.binding.controlify.drop_inventory": "Drop Item (In Containers)",
"controlify.binding.controlify.pick_block": "Pick Block",
"controlify.binding.controlify.pick_block_nbt": "Pick Block (with NBT)",
"controlify.binding.controlify.take_screenshot": "Take Screenshot",
"controlify.binding.controlify.debug_radial": "Debug Radial Menu",
"controlify.binding.controlify.toggle_debug_menu": "Toggle Debug Menu (F3)",
"controlify.binding.controlify.toggle_debug_menu_fps": "Toggle Debug Menu (F3) with FPS",
"controlify.binding.controlify.toggle_debug_menu_prof": "Toggle Debug Menu (F3) with Profiler",
"controlify.binding.controlify.toggle_debug_menu_net": "Toggle Debug Menu (F3) with Net Graph",
"controlify.binding.controlify.toggle_debug_menu_chart": "Toggle Debug Menu (F3) with Charts",
"controlify.binding.controlify.toggle_hud_visibility": "Toggle HUD Visibility",
"controlify.binding.controlify.show_player_list": "Show Player List",
"controlify.binding.controlify.radial_menu": "Radial Menu",
"controlify.binding.controlify.radial_axis_up": "Radial Menu Up",
"controlify.binding.controlify.radial_axis_down": "Radial Menu Down",
"controlify.binding.controlify.radial_axis_left": "Radial Menu Left",
"controlify.binding.controlify.radial_axis_right": "Radial Menu Right",
"controlify.binding.controlify.game_mode_switcher": "Game Mode Switcher",
"controlify.binding.controlify.vmouse_move_up": "VMouse Move Up",
"controlify.binding.controlify.vmouse_move_down": "VMouse Move Down",
"controlify.binding.controlify.vmouse_move_left": "VMouse Move Left",
"controlify.binding.controlify.vmouse_move_right": "VMouse Move Right",
"controlify.binding.controlify.vmouse_lclick": "VMouse LClick",
"controlify.binding.controlify.vmouse_rclick": "VMouse RClick",
"controlify.binding.controlify.vmouse_shift_click": "VMouse Shift Click",
"controlify.binding.controlify.vmouse_snap_up": "Snap Mouse Up",
"controlify.binding.controlify.vmouse_snap_down": "Snap Mouse Down",
"controlify.binding.controlify.vmouse_snap_left": "Snap Mouse Left",
"controlify.binding.controlify.vmouse_snap_right": "Snap Mouse Right",
"controlify.binding.controlify.vmouse_scroll_up": "VMouse Scroll Up",
"controlify.binding.controlify.vmouse_scroll_down": "VMouse Scroll Down",
"controlify.binding.controlify.vmouse_escape": "VMouse Key Escape",
"controlify.binding.controlify.vmouse_shift": "VMouse Key Shift",
"controlify.binding.controlify.vmouse_page_next": "VMouse Page Next",
"controlify.binding.controlify.vmouse_page_prev": "VMouse Page Prev",
"controlify.binding.controlify.vmouse_page_down": "VMouse Page Down",
"controlify.binding.controlify.vmouse_page_up": "VMouse Page Up",
"controlify.binding.controlify.vmouse_toggle": "Toggle Virtual Mouse",
"controlify.binding.controlify.gui_navi_down": "GUI Navi Down",
"controlify.binding.controlify.gui_navi_up": "GUI Navi Up",
"controlify.binding.controlify.gui_navi_left": "GUI Navi Left",
"controlify.binding.controlify.gui_navi_right": "GUI Navi Right",
"controlify.binding.controlify.gui_secondary_navi_down": "GUI Secondary Navi Down",
"controlify.binding.controlify.gui_secondary_navi_up": "GUI Secondary Navi Up",
"controlify.binding.controlify.gui_secondary_navi_left": "GUI Secondary Navi Left",
"controlify.binding.controlify.gui_secondary_navi_right": "GUI Secondary Navi Right",
"controlify.binding.controlify.clear_binding": "Clear Binding",
"controlify.binding.voicechat.ptt_hold": "Push-To-Talk (Hold)",
"controlify.binding.voicechat.ptt_toggle": "Push-To-Talk (Toggle)",
"controlify.binding.voicechat.mute_microphone": "Mute Microphone",
"controlify.input.controlify.button/south": "South Face",
"controlify.input.controlify.button/east": "East Face",
"controlify.input.controlify.button/west": "West Face",
"controlify.input.controlify.button/north": "North Face",
"controlify.input.controlify.button/left_shoulder": "Left Shoulder",
"controlify.input.controlify.button/right_shoulder": "Right Shoulder",
"controlify.input.controlify.button/left_stick": "Left Stick",
"controlify.input.controlify.button/right_stick": "Right Stick",
"controlify.input.controlify.button/back": "Back",
"controlify.input.controlify.button/start": "Start",
"controlify.input.controlify.button/guide": "Guide",
"controlify.input.controlify.button/dpad_up": "D-Pad Up",
"controlify.input.controlify.button/dpad_down": "D-Pad Down",
"controlify.input.controlify.button/dpad_left": "D-Pad Left",
"controlify.input.controlify.button/dpad_right": "D-Pad Right",
"controlify.input.controlify.button/left_trigger": "Left Trigger Press",
"controlify.input.controlify.button/right_trigger": "Right Trigger Press",
"controlify.input.controlify.axis/left_trigger": "Left Trigger",
"controlify.input.controlify.axis/right_trigger": "Right Trigger",
"controlify.input.controlify.axis/left_stick_up": "Left Stick Up",
"controlify.input.controlify.axis/left_stick_down": "Left Stick Down",
"controlify.input.controlify.axis/left_stick_left": "Left Stick Left",
"controlify.input.controlify.axis/left_stick_right": "Left Stick Right",
"controlify.input.controlify.axis/right_stick_up": "Right Stick Up",
"controlify.input.controlify.axis/right_stick_down": "Right Stick Down",
"controlify.input.controlify.axis/right_stick_left": "Right Stick Left",
"controlify.input.controlify.axis/right_stick_right": "Right Stick Right",
"controlify.input.controlify.button/misc_1": "Misc 1 Button",
"controlify.input.controlify.button/misc_2": "Misc 2 Button",
"controlify.input.controlify.button/misc_3": "Misc 3 Button",
"controlify.input.controlify.button/misc_4": "Misc 4 Button",
"controlify.input.controlify.button/misc_5": "Misc 5 Button",
"controlify.input.controlify.button/misc_6": "Misc 6 Button",
"controlify.input.controlify.button/right_paddle_1": "Right Paddle 1",
"controlify.input.controlify.button/right_paddle_2": "Right Paddle 2",
"controlify.input.controlify.button/left_paddle_1": "Left Paddle 1",
"controlify.input.controlify.button/left_paddle_2": "Left Paddle 2",
"controlify.input.controlify.button/touchpad_1": "Touchpad 1 Press",
"controlify.input.controlify.button/touchpad_2": "Touchpad 2 Press",
"controlify.input.controlify.button/0": "Button #1",
"controlify.input.controlify.button/1": "Button #2",
"controlify.input.controlify.button/2": "Button #3",
"controlify.input.controlify.button/3": "Button #4",
"controlify.input.controlify.button/4": "Button #5",
"controlify.input.controlify.button/5": "Button #6",
"controlify.input.controlify.button/6": "Button #7",
"controlify.input.controlify.button/7": "Button #8",
"controlify.input.controlify.button/8": "Button #9",
"controlify.input.controlify.button/9": "Button #10",
"controlify.input.controlify.button/10": "Button #11",
"controlify.input.controlify.button/11": "Button #12",
"controlify.input.controlify.button/12": "Button #13",
"controlify.input.controlify.button/13": "Button #14",
"controlify.input.controlify.button/14": "Button #15",
"controlify.input.controlify.button/15": "Button #16",
"controlify.input.controlify.button/16": "Button #17",
"controlify.input.controlify.button/17": "Button #18",
"controlify.input.controlify.button/18": "Button #19",
"controlify.input.controlify.button/19": "Button #20",
"controlify.input.controlify.axis/0": "Axis #1",
"controlify.input.controlify.axis/1": "Axis #2",
"controlify.input.controlify.axis/2": "Axis #3",
"controlify.input.controlify.axis/3": "Axis #4",
"controlify.input.controlify.axis/4": "Axis #5",
"controlify.input.controlify.axis/5": "Axis #6",
"controlify.input.controlify.axis/7": "Axis #8",
"controlify.input.controlify.axis/8": "Axis #9",
"controlify.input.controlify.axis/6": "Axis #7",
"controlify.input.controlify.axis/9": "Axis #10",
"controlify.input.controlify.axis/10": "Axis #11",
"controlify.input.controlify.axis/11": "Axis #12",
"controlify.input.controlify.axis/12": "Axis #13",
"controlify.input.controlify.axis/13": "Axis #14",
"controlify.input.controlify.axis/14": "Axis #15",
"controlify.input.controlify.axis/15": "Axis #16",
"controlify.input.controlify.axis/16": "Axis #17",
"controlify.input.controlify.axis/17": "Axis #18",
"controlify.input.controlify.axis/18": "Axis #19",
"controlify.input.controlify.axis/19": "Axis #20",
"controlify.input.controlify.steam_deck.controlify.button/touchpad_1": "Left Touchpad Click",
"controlify.input.controlify.steam_deck.controlify.button/touchpad_2": "Right Touchpad Click",
"controlify.input.controlify.dualsense.controlify.button/touchpad_1": "Touchpad Click",
"controlify.input.controlify.dualshock4.controlify.button/touchpad_1": "Touchpad Click",
"controlify.binding_category.gui": "GUI",
"controlify.binding_category.vmouse": "Virtual Mouse",
"controlify.binding_category.debug": "Debug",
"controlify.custom_binding.vanilla_description": "Automatically generated key binding from Fabric API.",
"controlify.guide.ingame.inventory": "Open Inventory",
"controlify.guide.ingame.swim_up": "Swim Up",
"controlify.guide.ingame.start_elytra": "Open Elytra Wings",
"controlify.guide.ingame.fly_up": "Fly Up",
"controlify.guide.ingame.fly_down": "Fly Down",
"controlify.guide.ingame.start_sneaking": "Start Sneaking",
"controlify.guide.ingame.stop_sneaking": "Stop Sneaking",
"controlify.guide.ingame.start_swimming": "Start Swimming",
"controlify.guide.ingame.start_sprinting": "Start Sprinting",
"controlify.guide.ingame.stop_swimming": "Stop Swimming",
"controlify.guide.ingame.stop_sprinting": "Stop Sprinting",
"controlify.guide.ingame.sneak": "Sneak",
"controlify.guide.ingame.dismount": "Dismount",
"controlify.guide.ingame.swim_down": "Swim Down",
"controlify.guide.ingame.drop": "Drop Item",
"controlify.guide.ingame.swap_hands": "Swap Hands",
"controlify.guide.ingame.attack": "Attack",
"controlify.guide.ingame.break": "Break",
"controlify.guide.ingame.use": "Use",
"controlify.guide.ingame.spectate": "Spectate",
"controlify.guide.ingame.interact": "Interact",
"controlify.guide.ingame.pick_block": "Pick Block",
"controlify.guide.container.place_all": "Place All",
"controlify.guide.container.place_one": "Place",
"controlify.guide.container.swap": "Swap",
"controlify.guide.container.drop": "Drop",
"controlify.guide.container.take": "Take",
"controlify.guide.container.exit": "Exit",
"controlify.guide.container.take_half": "Take Half",
"controlify.guide.container.take_one": "Place One",
"controlify.guide.container.quick_move": "Quick Move",
"controlify.guide.container.take_from_bundle": "Take From Bundle",
"controlify.calibration.title": "Controller Calibration for '%s'",
"controlify.calibration.info": "This calibration optimizes your controller settings to remove stickdrift and create an accurate reading for the gyroscope (if your controller supports it). Before hitting start, make sure to place your controller down on a flat surface and you are not touching the thumbsticks.\n\nThis will only take a few seconds.",
"controlify.calibration.wait": "Please do not touch your controller thumbsticks until the progress bar is complete. Make sure to not touch your controller.\nThis process will only take a few seconds.",
"controlify.calibration.complete": "Calibration complete! You can now use your controller. Press done to return to the game.",
"controlify.calibration.ready": "Ready",
"controlify.calibration.done": "Done",
"controlify.calibration.calibrating": "Calibrating...",
"controlify.calibration.later": "Maybe Later",
"controlify.calibration.later.tooltip": "You must calibrate to use the controller. Pressing this will deactivate the controller and you will have to use it again to calibrate.",
"controlify.radial_menu.configure_hint": "Configure actions in the controller settings.",
"controlify.radial.hotbar": "Slot %s",
"controlify.radial.hotbar_save_hint": "Save your hotbar slots.",
"controlify.radial.hotbar_load_hint": "Load your hotbar slots.",
"controlify.radial.debug.overlay": "Show Overlay",
"controlify.radial.debug.overlay_fps": "Show Overlay with FPS",
"controlify.radial.debug.overlay_net": "Show Overlay with Net Graph",
"controlify.radial.debug.overlay_prof": "Show Overlay with Profiler",
"controlify.radial.debug.overlay_chart": "Show Overlay with Charts",
"controlify.radial.debug.hide_overlay": "Hide Overlay",
"controlify.radial.debug.reload_chunks": "Reload Chunks",
"controlify.radial.debug.chunk_borders": "Toggle Chunk Boundaries",
"controlify.radial.debug.advanced_tooltips": "Toggle Advanced Tooltips",
"controlify.radial.debug.entity_hitboxes": "Toggle Entity Hitboxes",
"controlify.radial.debug.reload_packs": "Reload Resource Packs",
"controlify.radial.debug.clear_chat": "Clear Chat",
"controlify.radial.debug.profile": "Start/Stop Profiling",
"controlify.controller_submission.title": "Unknown Controller Submission",
"controlify.controller_submission.message": "Please submit some of your controller info to Controlify's database to get it added in a future update.\n\nControlify sends the following information:\n- Your controller's vendor & product IDs\n- Your controller's GUID\n- The name of your controller (in the box below)\n- The version of Controlify you are currently on\n\nThis is completely anonymous and doesn't store any of your personal or account information.",
"controlify.controller_submission.operational_checkbox": "Does your controller work with Controlify?",
"controlify.controller_submission.submit": "Submit Data",
"controlify.controller_submission.skip": "Skip",
"controlify.controller_submission.name_hint": "Controller name",
"controlify.controller_submission.name_narration": "Controller name input field",
"controlify.controller_submission.invalid_name": "Invalid controller name. Use only letters, numbers and spaces.",
"controlify.error.hid": "Controller Detection Disabled",
"controlify.error.hid.desc": "Controller identification failed, so any controller config changes will not persist. Check logs for more info.",
"controlify.battery_level.unknown": "Unknown",
"controlify.battery_level.empty": "Empty",
"controlify.battery_level.low": "Low",
"controlify.battery_level.medium": "Medium",
"controlify.battery_level.high": "High",
"controlify.battery_level.full": "Full",
"controlify.guide_verbosity.full": "Full",
"controlify.guide_verbosity.reduced": "Reduced",
"controlify.guide_verbosity.minimal": "Minimal",
"controlify.command.vibratecontroller.static.single": "Vibrated controller of 1 player.",
"controlify.command.vibratecontroller.static.multiple": "Vibrated controller of %s players.",
"controlify.command.vibratecontroller.pos.single": "Vibrated controller of 1 player at %s, %s, %s.",
"controlify.command.vibratecontroller.pos.multiple": "Vibrated controller of %s players at %s, %s, %s.",
"controlify.command.vibratecontroller.entity.single": "Vibrated controller of 1 player from %s's position.",
"controlify.command.vibratecontroller.entity.multiple": "Vibrated controller of %s players from %s's position.",
"controlify.gui.mapping_maker.title": "Mapping Creator",
"controlify.gui.mapping_maker.go_back": "I made a mistake",
"controlify.gui.mapping_maker.go_back.tooltip": "Go back to the previous step.",
"controlify.gui.mapping_maker.please_wait": "Please wait...",
"controlify.gui.mapping_maker.no_map": "I don't have this input",
"controlify.gui.mapping_maker.no_map.tooltip": "Leaves the mapping for this input blank, it can never be activated.",
"controlify.gui.mapping_maker.instruction.button": "Press the button you want to use for %s and quickly release it.",
"controlify.gui.mapping_maker.instruction.face_down": "'face down'",
"controlify.gui.mapping_maker.instruction.face_left": "'face left'",
"controlify.gui.mapping_maker.instruction.face_right": "'face right'",
"controlify.gui.mapping_maker.instruction.face_up": "'face up'",
"controlify.gui.mapping_maker.instruction.left_bumper": "'left bumper'",
"controlify.gui.mapping_maker.instruction.right_bumper": "'right bumper'",
"controlify.gui.mapping_maker.instruction.left_special": "'left special'",
"controlify.gui.mapping_maker.instruction.right_special": "'right special'",
"controlify.gui.mapping_maker.instruction.left_stick_down": "'left stick press'",
"controlify.gui.mapping_maker.instruction.right_stick_down": "'right stick press'",
"controlify.gui.mapping_maker.instruction.dpad_up": "'DPad up'",
"controlify.gui.mapping_maker.instruction.dpad_left": "'DPad left'",
"controlify.gui.mapping_maker.instruction.dpad_down": "'DPad down'",
"controlify.gui.mapping_maker.instruction.dpad_right": "'DPad right'",
"controlify.gui.mapping_maker.instruction.axis": "Move %s to the %s and quickly release it.",
"controlify.gui.mapping_maker.instruction.axis_left": "left",
"controlify.gui.mapping_maker.instruction.axis_right": "right",
"controlify.gui.mapping_maker.instruction.axis_up": "up",
"controlify.gui.mapping_maker.instruction.axis_down": "down",
"controlify.gui.mapping_maker.instruction.left_stick": "'left stick'",
"controlify.gui.mapping_maker.instruction.right_stick": "'right stick'",
"controlify.gui.mapping_maker.instruction.left_trigger": "Push down the left trigger and quickly release it.",
"controlify.gui.mapping_maker.instruction.right_trigger": "Push down the right trigger and quickly release it.",
"controlify.ask_to_map_controller.title": "Map Controller?",
"controlify.ask_to_map_controller.message": "It looks like your controller may not be a gamepad, so the default controls might not work, and you might get missing textures in input guides. Mapping your controller will walk you through converting your controller inputs into a regular gamepad standard.",
"controlify.ask_to_map_controller.yes": "Map Now",
"controlify.ask_to_map_controller.no": "Maybe Later",
"controlify.steam_deck.desktop_mode_warning.title": "Desktop Mode Detected",
"controlify.steam_deck.desktop_mode_warning.message": "It is essential to switch to Gaming Mode on your Steam Deck. Controlify has native support for your Deck, but Desktop mode attempts to convert your Deck input into a keyboard and mouse.",
"controlify.steam_deck.decky_required_warning.title": "Decky Required",
"controlify.steam_deck.decky_required_warning.message": "Controlify requires Decky Loader to be installed on your Steam Deck to be able to use the enhanced Steam Deck driver. Decky Loader allows you to install plugins to your Steam Deck Quick-Access-Menu, but also allows Controlify to create a direct communication channel with your Deck. You can use Controlify without, but you will lose access to: back-buttons, touchpads, gyro, auto game pause, screenshot integration.\n\nTo follow an install guide, go to %s",
"controlify.steam_deck.no_driver": "Enhanced steam deck driver not running",
"controlify.compat.svc.hold": "(Hold)",
"controlify.compat.svc.toggle": "(Toggle)",
"controlify.hat_state.up": "Up",
"controlify.hat_state.down": "Down",
"controlify.hat_state.left": "Left",
"controlify.hat_state.right": "Right",
"controlify.joystick_mapping.unmapped.axis": "Axis #%s",
"controlify.joystick_mapping.unmapped.button": "Button #%s",
"controlify.joystick_mapping.unmapped.hat": "Hat #%s",
"controlify.joystick_mapping.unmapped.axis_direction.negative": "(Negative)",
"controlify.joystick_mapping.unmapped.axis_direction.positive": "(Positive)",
"controlify.extra_pack.legacy_console.name": "Legacy Console",
"controlify.extra_pack.legacy_console.desc": "Controlify - sets bind defaults/glyphs.",
"controlify.keyboard.special.shift": "Shift",
"controlify.keyboard.special.shift_lock": "Shift Lock",
"controlify.keyboard.special.enter": "Enter",
"controlify.keyboard.special.backspace": "Del",
"controlify.keyboard.special.tab": "Tab",
"controlify.keyboard.special.left_arrow": "←",
"controlify.keyboard.special.right_arrow": "→",
"controlify.keyboard.special.up_arrow": "↑",
"controlify.keyboard.special.down_arrow": "↓",
"controlify.keyboard.special.copy_all": "Copy All",
"controlify.keyboard.special.paste": "Paste",
"controlify.keyboard.special.previous_layout": "Previous Layout",
"controlify.tutorial.look.description": "Use your mouse or controller to turn",
"controlify.hint.keyboard_cursor_movement": "Use %s and %s to move the text cursor",
"controlify.hint.command_suggester": "Use %s and %s to navigate through command suggestions, and %s to select them",
"controlify.hint.edit_box_keyboard": "Press %s to open keyboard",
"controlify.hint.sign_line_change": "Use %s and %s to change lines",
"controlify.input_curves.linear": "Linear",
"controlify.input_curves.gentle": "Gentle (exp 1.5)",
"controlify.input_curves.standard": "Standard (exp 2.0)",
"controlify.input_curves.strong": "Strong (exp 2.5)",
"controlify.input_curves.precision_cubic": "Cubic (blend 0.5)",
"controlify.input_curves.s_curve": "S-Curve"
}