You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The time has finally arrived: explicit Steam Deck support!
11
-
12
-
With a little bit of initial setup that Controlify will walk you through, Controlify will now be able to:
13
-
14
-
- Read the back buttons, gyro and touchpads of your Steam Deck
15
-
- Intelligently pause the game when you open the Steam or Quick Access Menu.
16
-
17
-
Controlify does this be hooking into the internal JavaScript console that runs SteamOS. This allows Controlify a
18
-
deep integration into SteamOS. Unfortunately, this deep access also comes at the cost that it all needs to be
19
-
reverse-engineered.
20
-
21
-
Here are some features you should expect to see coming to Controlify very soon:
22
-
23
-
- Native screenshot handling - Taking a screenshot in the game will add it to the media library of the game, as well as bringing out the screenshot preview popup
24
-
- Native keyboard handling - Instead of using the (admittedly crappy) built-in on-screen keyboard by Controlify, you will be able to use the Steam Deck one!
25
-
26
-
## Other Changes
27
-
28
-
- Target 1.21.1 rather than 1.21.0
29
-
- Add FancyMenu compatibility - modpack creators can now assign a custom action that opens the controller list screen
30
-
31
-
## Bug Fixes
32
-
33
-
- Fix the global settings not saving when pressing 'Save'
34
-
- Fix 'Out of Focus' look input breaking after resuming the game from pause menu
35
-
- Fix crash on modded pause screen that deleted certain widgets
36
-
- Fix multiple joystick with same HID data not being differentiated (currently hidden behind debug flag)
37
-
- Fix Dualshock3 sprite scaling
38
-
- Fix startup crash on 1.20.1 build
39
-
- Catch "item group has no page" error and log the offending item group, fixes crash
40
-
- Fix broken loading of custom controller mappings when a mapping includes a 'I don't have this input' option
0 commit comments