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Yuka is a wider game AI toolset for more than just pathfinding. For pathfinding in particular though, the main differences are:

  • the recast library provides tools for navmesh generation. Yuka doesn't provide tools for this, you provide an existing navmesh
  • the detour library provides some more complex pathfinding features such as crowd simulation that afaik Yuka doesn't support

It would be perfectly valid to use a mixture of them. You could generate your navmesh offline with recast, then import it in Yuka to do pathfinding. Or use Recast and Detour for all your pathfinding needs. Both are worthy options depending on your needs 🙂

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Converted from issue

This discussion was converted from issue #470 on June 18, 2025 06:56.