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If you have the friction mode set to "multiply" then changing the wheel friction is equivalent to changing the ground friction, since the ground friction is usually just set to 1.0. It feels weird but physically it's the same, and it makes it easier to use the existing tools like mdp.randomize_rigid_body_material, just do it for all the wheels at that time interval. I have had trouble with wheels thus far as the primitive cylinder in the gpu pipeline is actually, like, and 18-gon, and even using my own USD with much finer meshes hasn't given very realistic wheel performance, but ymmv. They will be fixing this in an upcoming patch to PhysX/Isaac Sim.

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@timswim
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Converted from issue

This discussion was converted from issue #1529 on December 21, 2024 18:10.