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Thank you for posting this. A possible solution may be to use a ray caster sensor. The team is currently working on better ways to do this. |
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Hi,
I want to check if my robot overlaps with the terrain mesh. After each time the robot dies, it respawns at a random position. However, due to my complex terrain (which includes tables, walls, and pillars), the robot might spawn inside the terrain geometry. I want to perform a collision check at each reset - if the randomly sampled position would cause the robot to be embedded in the terrain, I want to resample the position. Is there a method to achieve this?
Thanks in advance for your responses
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