[Question] Can I somehow remove all objects and then add new ones via random selectionf of a usd to each env individually usding .reset in ManagerBasedRL env? #1783
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QuestionI have a parking lot env in which i want to spawn objects from several usd files (some cars and trucks basicly) that should be random in every env, the spawn chance of each and the amnt of objects being spawned should be controlled. I am trying to do this via EventManager, since other options seem to be ruled out. Is there a way to clear an env via eventmanager, then add varying amnt of objects from usd to it? |
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Replies: 2 comments 2 replies
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I recommend checking out: https://isaac-sim.github.io/IsaacLab/main/source/how-to/multi_asset_spawning.html |
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Thanks for posting this. In general, the recommendation of the team is to not add or remove objects once simulation is running. |
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Thanks for posting this. In general, the recommendation of the team is to not add or remove objects once simulation is running.