[Question] How to tune feet_air_time weight for reward #1977
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I have also been facing similar issues when training Unitree Go2 quadruped. I am able to achieve a pronking-like gait for the quadruped and even do sim-to-real transfers. However, these policies were trained without feet air time reward and lifting the feet only barely not to trip over. Whenever I train with the feet air time reward the policy doesn't learn to take a step at all in simulation. I have tried a lot of tricks, from reducing the threshold value to increasing the weight, but nothing seems to work. Any advice on tuning the feet air time reward to achieve a proper trot gait would be really appreciated. I have read many recent research papers that have achieved a good walking policy on Go2 using the legged gym, but it seems like there are significant differences in this code base, and the exact reward parameters do not transfer. |
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Thank you for posting this. I will move this to our Discussions for the team to follow up. |
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Question
Hello, I am trying to train a small quadruped robot in IsaacGym. It effectively walks, but doesn't seem to want to lift its foot. I am trying to use the feet_air_time reward, but nothing happens. I would like to ask for some tips, as I am currently adjusting the weights using a trial and error approach. Keep in mind that:
I am unsure how large the feet_air_time reward should be and would appreciate any advice on reward tuning. Initially, I thought about increasing the weight from 0.125 to a very large value, but this caused strange behaviors, and I haven't been able to find a good trade-off. Therefore, I would appreciate any guidance on reward tuning. Thank you so much
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