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Thank you for posting this. I'm reviewing with the team the best way to address this. Will aim to post here again soon. |
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Hello,
I am working on an RL project with a set of diverse rigid objects. I reviewed the tutorial on spawning randomized assets for each environment. Unlike the tutorial, I need to spawn multiple randomized objects per environment. I am therefore using the
MultiAssetSpawnerCfg
withrandom_choice
enabled inside aRigidObjectCollection
. Everything is working well, and the objects are being randomly spawned.For my custom observations however, it is crucial to know which object type I am observing. So I am trying to find out if there is a convenient way to determine the choices made by the spawner. Ideally, there would be a tensor with the random choice for each environment and object.
Any help would be greatly appreciated. Thanks in advance!
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