Replies: 1 comment 1 reply
-
For any asset, it is recommended to have its USD and use that since USD allows you to store a lot more information (physics schemas, visual schemas etc). This makes it a powerful format compared to other alternatives. Regarding a mesh that has quads and triangle faces, I haven't worked with such a mesh before. Which format is the mesh in and were you able to make a USD for it? |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
I was playing around with the terrain importer as a general USD loader, but I noticed that it only supported triangular faces rather than quad meshes. I am working with scenes that are a combination of quad and triangle faces.
I was wondering if I should use Isaac sim standalone USD loading approach or if there is a recommended way of doing this in orbit?
Beta Was this translation helpful? Give feedback.
All reactions