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Thank you for posting this. The simulation shows there may be some physics tuning to do. Have you tried for example, changing the mass of the objects, as it may be too high. Try changing the contact offset on the table when objects are resting. Review collisions settings. The envelope of each link should have a mesh and this may need to be adjusted as well. |
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Untitled.design.mp4
I am trying to create rope with rigid bodies connected with joints, but rope keep moving even when disturbed as you can see in the video.
this is how i am creating joints between rigid bodies. Could you tell me whats is the problem and also is it a correct way to create joints?
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